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1.0 Feedback
Defibs ground bug returns and 2 oddities probably also bugs.
So defibs ground model bugs out again. Beta patch they were fine when adsing but were not while hip firing but now it doesn’t matter which. Oddities Two extraction points in missions. Doors with door traps blowing up after they have been already triggered when extract is called destroying the door? Have only seen it in clinic so far.
in 1.0 beta some of the maps dont load for host.
For some reason when doing a strike in coop makes one of the maps marked as completed. When starting that map it starts loading for the client but the host gets booted back to map select leaving the client stuck in the load screen until the map changes. Though sometimes it happens without strikes most of the time it is airport that has the issue but it has happened with other maps. The mouse duplicating in the vid is not a bug it just recorded funky.
In-game bugs
Hello. During the 10 hours of play, my teammates and I encountered several bugs. Here's a description of them: 1. When playing in a team, a bug appears where character models get stuck inside each other. 2. Leveling up your Medicine skill increases the number of first aid kits, but there's one catch. When you take a first aid kit from those available on the map, you automatically have two, but if you're knocked out and revived, the number will correspond to your skill level. 3. Also, there's a problem with "pinging" an enemy: if you kill them too quickly, the weapon remains in the air, even though the body is already on the floor, but the weapon continues firing for a few seconds. Thank you for playing. Best wishes, D. Holo
Utility charges all disappear after one use
When I place an ammo box down, all the charges dissappear
Steam Achievement Sidearm Only Bug
I’ve hosted and completed a completed a campaign twice and didn’t received this achievement. First time I didn’t fire a primary. I picked some up off the ground and sold them. Second time I hosted and went through the entire campaign never having a primary at all. Still didn’t get the achievement.
Airport requiring a internet connection?
I had no internet for a few days and only airport required it. It first sits on loading screen for about 5-10 mins before being kicked out. The lobby was set to offline
Excessive enemy head dodging can bug ai.
I have seen this both coming from out of a smoke and without smoke. (only have footage coming out of smoke) When the ai goes into head dodging animation loop its ai sometimes breaks loosing track of the player and or misalign their shooting. Other things seen are smokes aoe is bigger then the actual smoke visual effect.
Leaning over an edge auto-cancels
It makes it impossible to deal with some threats in Oil Rig unless you expose yourself.
FPS Drops from 165 to 40–70 During Intense Gameplay
I've noticed that the game's performance drops significantly when playing with other players. When I play solo, the framerate is generally stable and stays around 165 FPS. However, once multiple players are in the match, more AI enemies start spawning, and there are a lot of gunshots and effects happening at the same time, the framerate drops considerably. In these situations, my FPS often falls to around 60–70 FPS. In some cases, I've even experienced drops to 40–50 FPS. It seems that performance decreases heavily as the number of enemies, players, and simultaneous actions increases. Further optimization for larger battles and high AI activity would be greatly appreciated.
Player health bars don't update properly when players join/leave
When a player leaves, the health bars get scrambled and sometimes I’ll see someone else’s health instead of mine, et cetera.
Holes Created by Battering Ram continue to stop bullets
The holes stop bullets when you create a hole in the doorhandles with a battering ram. I think the battering ram in general should create holes in doors - and you should be able to shoot them wherever the holes are placed. On that note, I think a high priority for bugfixes should be focused on invisible walls, there are way too many of them in objects such as the forklift, which make it impossible to shoot through.
Merc phones not dropping
I took out every enemy on the level before triggering extraction. Only one phone dropped. After extracting it said there were three phones on the level. I was using the RCF Tiger loaded with beanbag rounds, in case using non-lethal has anything to do with it.
No option to buy regular Austrian pistol
There is no option to purchase the regular Austrian. I got the Bauer from an in-game stash room and left the default Austrian.
Dead body spinning on the ceiling
I encountered a dead body spinning. I am not sure what caused this. I start the video showing an enemy flying off just in case that has anything to do with it. The spinning body is at the top left about 5 seconds into the video. It eventually falls off for seemingly no reason.
Enemies have phone marker on them while alive.
When playing, I encountered an enemy whose marker was that of a phone. You can see the phone icon moving on screen at the beginning of the video. At the end you can see the enemy did indeed drop a phone.
Thumb up gesture animation glitch
When holding some specific weapons and doing thumb up, the left hand may return to its original position too early. I have seen it happen to MAC-10 and smoke grenade and there could be more.
Party browser filters seem to not modify the search results
Filters do not change the results displayed nor the order in which they are displayed
Enemies approach me without looking at me
Since the last update, I have encountered enemies approaching me while looking away. This only happens sometimes. I got this one video that shows it well.
Objects Placed / Dissapear -/+ reappear after walking closer
Hey! First time doing those kinda of feedbacks and i wanted to help with it. Recently i encountered i think a visual bug not a big one like game breaking, if you place a ladder ( bought / received in dead drops ) When you walk a ladder you get a animation at the end of it and the textures from the ladder dissapear and you drag your hands on air above. In the Mall Complex map when you place a Ladder the texture will appear after you walk into it. And dissapear after 1-2 steps after you walk from it.