June 7th, 2025
Major Update

Thanks for checking out the Rogue Point Pre-Alpha Demo! We appreciate you taking the time to try it out and share your feedback.
Below is a list of known issues in this build. Some have already been fixed in ongoing development.
We’re actively tracking bugs and making improvements, so if you find anything new or have suggestions, please let us know!
Breaching charge animation set needs updating
When picking up Medkits and Team Revives, clients are supposed to automatically switch to that item, but they do not.
When a client picks up a hostage, it is supposed to switch to their secondary weapon. It will keep their primary weapon out until they switch.
If you heal with a hostage on your shoulder, it will bring you back to your primary weapon when it should not.
Weapons sometimes flicker for clients with higher ping. This is due to the clients and the server communicating and updating one another.
Weapons not available in store (weapons earned in Dead Drops) do not have their attachment menu roll out.
If you play a campaign and then enter the training level, you will have your campaign loadout when you should not.
Occasionally as a client, grenades will appear to bounce off of an invisible wall before exploding in the correct/expected location (client prediction bug).
If you use a medkit or grenade, the game will sometimes bring you to your secondary weapon instead of your primary weapon.
Grenades on Ammo Stations do not highlight when they should.
Players can fire (or sometimes move) when the mission is over.
You can melee punch enemies through doors sometimes.
3D player names appear on the Loadout menu when they should not and sometimes display “PlayerName”.
Sometimes players do not hold their guns in the loadout menu.
Certain guns have a second magazine visible (Bauer .40 and Pepper Gun)
Sometimes depleted items do not turn red on your HUD.
Boonie Hat has the wrong headphone occlusion mesh.
If clients leave a lobby while in Loadout, their weapons are left behind.
Green extract smoke flares spawn at 0,0 instead of at the extract zone.
Operators have black eyes on Oil Rig level (their location during Loadout is underwater and there are no reflection captures down there…).
Some ping lines do not have attenuation.
The Hammer shotgun, only available in Dead Drops, does not have reload sounds yet.
Some other weapons may also have WIP sounds