February 12th, 2026

Major Update

0.4.0 - Rogue Point Early Access Out Now

It's go time, Rogues! Rogue Point has arrived in Steam Early Access! If you've played any of the recent Rogue Point playtests, you're probably wondering what's new in the Early Access version of the game. Well, we've got you covered!

What’s In The Game

Gear

  • 15 Primary Weapons (Each with multiple attachments and 7 skins unlockable in game)

  • 6 Secondary Weapons (Each with multiple attachments and 7 skins unlockable in game)

  • 12 items (Grenades, Medkits, Ladders, Revive Kit, Breaching Charges, Ammo Can, and More)

  • 3 Types of Armor (Light, Medium, Heavy)

Missions

  • Over 30 Missions across 4 Locations combining multiple objectives depending on difficulty

  • Plus multiple Raid missions

  • Plus multiple Strike missions

  • Plus the final Takedown mission

Cosmetics

  • Over 100 unique player cosmetics with almost 500 skins total

  • Collect intel, get access to secure stash rooms, and scavenge for enemy weapons

Highlights Since Last Playtest

AI

Multiple passes on AI to improve challenge and AI responsiveness

  • AI changes accuracy based on mission difficulty

  • Added AI suppressing fire at last known location

  • Added AI injured animation state

  • AI has a chance to dodge the player

  • And lots more…

Code

Interaction Responsiveness Fixes

  • Increased polling for interactions to make them more responsive

  • Improved Team Healing

  • Improved Team Reviving

  • Improved door interaction ranges

Audio

  • Fixed sounds players at mission load (shells, doors opening, etc)

  • Audio pass on all levels

  • Fixed gunshots that were being played in mono

UI

  • Fixed bugs and added quality of life polish

  • HUD overhaul for clearer objectives and progression

  • Added a “Quick Options” menu for commonly adjusted items

  • Turned off Open Mic by default

  • Turned off Smart Lean by default

Level Design

  • Rebuilt parts of Training mission to better introduce objectives

  • Hardened all layouts to prevent getting out of bounds and mission soft locks

  • Fixed lots of bugs with volumes, nav meshes, and vaulting on all levels

Animation

  • Motion capture animations lean up for LOTS of animations

  • Added a ton of AI movesets

Translations

  • Tons of fixes and hookups for translated files

  • Please let us know in the Steam Forums if you see missing or improper translations!

Detailed Patch Notes Since Last Playtest

AI

  • AI now scales their accuracy based on mission difficulty

  • Added AI suppressing fire to last known location

  • Added AI side stepping when aimed at

  • Added AI injured state

  • Made AI respond to interacting with and kicking doors

  • Improved AI cover finding (still needs some design and code work for better cover nodes)

  • AI now react better to gunshots

  • Added relaxed state to AI for more natural movement

  • Added more voice lines to Berserker (with more ready to go in)

  • Fixed an issue were AI could keep moving along paths after being killed

  • Fixed some cases of AI sliding

  • Fixed AI shooting in idle pose

  • Fixed AI having more than one MERX phone

  • Spiced up MERX loadouts to be more than just Glocks. Overhauled MERX Manager system.

  • Guns that fire after an AI death can no longer hurt the players

    • (There’s a hilarious bug related to this. You’ll know it when you see it. WNF)

  • Fixed bugs with Heavy AI pathing

  • Added more voice lines to the heavy

  • Improved AI behavior at extract

  • Fixed insertion zones blocking AI vision

Code

  • Increased polling for interactions to make them more responsive

    • Improved door interaction and fixed bugs with doors

    • Improved reviving teammates and team healing!

    • Fixed bodies blocking interaction with objectives

    • Improved interaction with bomb depending on the angle of the player to the objective

  • Turned on Steam cloud saves

  • Cleaned up unused files for and even smaller footprint on hard drive

    • Removed debug files from game build

  • Fixed muzzle flashes being drawn through walls

  • Fixed “NoVault” not being replicated to dynamically spawned objects for clients

  • Fixed blocker volumes that were not being replicated to clients

  • Fixed bug with losing armor if you quickly equip/de-equipe it

  • Fixed Thump-40 splash damage not triggering hitmarkers

  • Fixed objectives not being able to be destroyed by explosives

  • Fixed armor not properly displaying on player

  • Skills Fixes

    • Added Tiers to Skill (instead of Skills simply stacking)

    • Fixed issue Better Meds not showing the %

    • Fixed issues with Good Tipper

    • Fixed issues with Serpentine Maneuver

    • Fixed issues with Strong Arm

    • Fixed issues with Health Regain

    • Fixed issues with Blast Boost

  • Fixed Dead Drop lockers not being synced between players

  • Boss

    • Changed/Fixed armor damage

    • Changed/Fixed Boss targeting

  • Fixed Door Chocks/Wedges being able to be removed from the wrong side

  • Fixed players being able to kill a teammate if that land next to them and take fall damage

  • Fixed regular ladder appearing when a deployable ladder is placed

  • Fixed attachment buffs not applying to clients

  • Fixed player not returning to ADS after sprinting while holding down the ADS button

  • Fixed client ADS issues

  • Fixed an order of operation bug with the Battering Ram while unlocking doors and opening them

  • Fixed edge cases with multiple players being able to get into the Training Level

  • Fixed edge cases with players floating above ladders depending on how they approached them

  • Multiple fixes for FOV shaders and items drawing on top of the world when dropped or interacted with

  • Remove 5X multiplier for Taser that was one shotting end boss

  • Fixed grenades bouncing off of ladder volumes

  • Fixed number of voice lines that buffered on death

  • Adjusted medkit healing values so that skills can buff them up

  • Fixed clients sometimes spawning holding their primary gun like a pistol

  • Fixed Dead Drops returning to players after they use them and run a mission

  • Fixed possible softlocks in the Training Mission

  • Fixed cases with bullet deflection through glass (it no longer deflects) and fixed edge cases with being close to glass and firing.

  • Fixed edge cases where players could join while other players were on mission

  • Fixed players not being able to connect to a client after they leave the host

  • Fixed left hand being empty with Breaching Charges when you still had charges left

  • Improved mouse capture

  • Fixed air locks blocking grenades

  • Fixed some items/weapons popping in and out based of FOV

  • Fixed players being able to vault through glass

Audio

  • Audio pass on all levels

  • Fixed gunshots that were being played in mono

  • Better mixing for flesh and armor impacts

    • Fixed incorrect hit feedback sounds

    • Added slight ducking for players taking damage to help with feedback

  • VOIP adjustments and improvements

  • Improved Hostage voice lines

  • Adjusted all sound classes

  • Adding “juicy” sounds for Berserker attacks

  • Adjustments for AI footsteps

  • New UI feedback and sound cues

  • Fixed sounds players at mission load (shells, doors opening, etc)

    • Adding loading screen ambient music

    • Fixed hearing footsteps on planning screen

  • Fixed main menu music not playing sometimes

  • Added chance for TOC to reply with short message to cut down on radio traffic

  • Fixed multiple ping sounds

  • Added new sounds for objective progress and completion

  • Added Ammo Can sounds

  • Added forklift and crane sounds to use in levels

  • Re-attenuated Optiwand sounds

UI

  • Added a “Quick Options” menu for commonly adjusted items

  • Turned off Open Mic by default

  • Turned off Smart Lean by default

  • Added polish and voice lines to Dead Drop screen

  • HUD overhaul for clearer objectives and progression

  • Added new “NEWS” panel for getting information better to players

  • Fixed players incorrect values for phone counts and fixed incorrect stash room values

  • Fixed player icon order in front end to always display correctly

  • Fixed multiple button prompts/keyboard shortcuts not working

  • Additional passes on Bomb Min Game for ease of use and clarity

  • Improved feedback for mission unlocks and animations

  • Fixed attachments to be in descending order based on unlocks

  • Fixed problems with Equip and Equip All at Dead Drop screen

  • Multiple resolution and primary monitor improvements/additions

  • Planning screen polish for UI, text, and features

    • Fixed clients seeing different mission layouts from host

  • Fixed issues with items on compass not matching real world location

  • Updated pricing of multiple items to better balance economy

  • New icons for Skills

  • Fixed cash reward screens not being consistent with clients

    • Fixed bug that would populate cash rewards multiple times

  • Fixed client’s customization menu getting replaced with voice chat menu after someone left the party

  • Fixed “Profile” button not working in front end

  • Fixed tutorial prompts blocking ELUA interaction

  • Fixed Jump To Camera functionality while spectating

  • Fixed issues and menu overlaps with Pause Menu

  • Fixed HUD items getting left on screen if more than 3 were displayed

  • Fixed “Breach Door” prompt showing on roll up doors that are unbreachable

  • Fixed Silver and Gold skin naming inconsistencies

  • Fixed Extension Tube attachments showing suppressor icons

  • Fixed user icon, player color, and cameras displaying wrong when someone left a party

  • Fixed campaign progress not updating after a player left the campaign

  • Fixed some cash rewards not being awarded on Takedown mission

  • Added a profile button next to player name for addition place to customize character

  • Fixed lasers not turning off HUD crosshairs

  • Fixed focus prompts for Ammo Box

  • Change fire mode is now grayed out on HUD if it is not an option for that weapon

  • Fixed weapon skins not being applied

  • Fixed “Reload” getting stuck on screen

  • Fixed/Improved Smart Lean and ADS options

  • Fixed a bug with ammo count when other players picked up your dropped items

  • Fixed pause menu not appearing in spectate

  • Fixed some mission ping sounds

  • Added new per enemy ping icons

  • Fixed labels for skills

Level Design/Art

  • Rebuilt parts of Training mission to better introduce objectives

  • Hardened all layouts to prevent getting out of bounds and mission soft locks

  • Fixed lots of bugs with volumes, nav meshes, and vaulting on all levels

  • Fixed collision on airplane sculptures in Airport

  • Merged Airport art for better performance (still a work in progress)

    • Reviewed lighting setup for better performance

  • Revised stations (Ammo/Health/Revive/Dead Drop)

  • Added new AD boards to Airport

  • Multiple revisions on Takedown mission (with more to come)

  • Fixed clipping with multiple character assets

  • Fixed ladders that the client could see/use, but the host could not

  • Added “Rally Points” for important team syncing sections

  • Fixed doors and areas where AI could get stuck

  • Added all new MERX specific weapon skins

  • Fixed some cases of AI that could see the player right at the start of a mission

  • Fixed glass creating particles and glass noises at 0,0 of the world

  • Fixed shotguns not breaking glass

  • Fixed doors with windows changing shape after breaching them

  • Fixed lingering issues with Dead Drop lockers

  • Fixed bathroom doors not having collision

  • Fixed interaction with double doors being inconsistent

    • Fixed glass double doors not being able to be shot through

  • Fixed multiple Stash Rooms

  • Fixed collision with Ammo Stashes

  • Changed extraction spawns to be immediate instead of on a 10 second spawn timer

  • Fixed most ”Unknown” locations on the compass

  • Fixed being able to lock pick roll up security doors

Animation

  • Motion capture animations lean up for LOTS of animations

  • Fixed texture application bugs with the Hostage and the Hazard Corps outfit

  • Added a ton of AI movesets

  • Fixed SOCOM having its slide back at loadout screen (need to do same fix for Bellini)

  • Fixed animation overlaps with admire animations and fire select animations

  • Reparented guns to right hand while climbing ladders to fix visual bugs

  • Fixed UV errors with red dots and scaled back their glass dirt detail

  • Fixed sorting issues for glass and transparent items like lasers

  • Added campaign fail video

  • Fixed material issue with Stone 5.56 front sight

  • Clean up Less Lethal animation edge cases

  • Sped up Hammer reload animations

  • Fixed weapons like the Hammer spinning in players hands under certain conditions

Translations

  • Tons of fixes and hookups for translated files

    • Fixed localization in Tutorial screens

    • Fix Raven Actual showing to all players in HOSTS language

    • Fixed issues with overlapping or misaligned translations

    • Fixed issue with switching between multiple languages at the mission select screen

    • Fixed players using different languages not being able to connect to one another

  • Please let us know in the Steam Forums if you see missing or improper translations!