June 2nd, 2026
Update

You read the dev logs, you playtested, you left feedback, and now - the second major Early Access update to Rogue Point is live!
This update brings along an in-game map, permanent operator progressions, new skills, new weapons, new cosmetics, AI updates and MORE… Let's dive into what's new!
Please note that this update will invalidate in-progress campaign saves! Weapon, attachments, skin, and cosmetic progression remain untouched.
We’ve added a number of AI features, bug fixes, and improvements, including:
Adjusted global navigation mesh settings on all levels to improve AI pathing
Fixed AI getting stuck at Oil Rig sliding doors
Improved smoke handling in all AI classes
Fixed AI transition time for AI going in and out of crouch cover (fixes sliding while crouched)
Adjusted the weighting of the dodge sidestep to be slightly less frequent
Fixed AI sliding through doorways while playing alert animation
Improved pathing for players who are out of bounds/off navigation
Changed AI call for help range to be based on squad manager settings instead of set value
Allows for AI to respond more naturally in larger spaces
Tear Gas
Added a coughing state to tear gas. Enemies cannot shoot while coughing, but can move
Tear Gas now affects AI as “Less Than Lethal”
Soldiers
Soldiers now only crouch at corner cover and do not go into full head-down cover to keep them in the fight
Soldiers who take damage in cover will now discard that position as good cover and attempt to move
Soldiers now have the ability to suppress players through smoke
Fixed an issue where soldiers would sometimes stop pathing towards players on objects
Fixed issue where Soldiers would focus on an invalid point
Lookouts
No longer flashbang themselves
Higher star rating lookouts can now throw tear gas grenades
Berserker
Improved pathing (mainly by adjusting global nav mesh settings)
Sound pass so that he is less sneaky
Heavy pathing is now less rigid and can update faster
Fixed Sniper enemies that were not affected by the Custom Campaign "Enemy Responsiveness" modifier
BOS HOG
Fixed the boss being able to be killed with one grenade
Increased speed of hook pull-in against the player
Increased animation speed of the hook combo
Increased reliability of hook combo
Added damage when hit by the hook
Fixed an issue where hog combos could be inconsistent
Fixed boss skating by moving too early for animation
Fixed issue with boss changing speed as the players moved away
Fixed an issue where the boss would stand still for too long
Fixed sprint goal locations
Added background tech to enable or disable more behaviors based on AI star level
The game now allows players to open the planning map in-game. The map will display:
The player's location
Other players' locations, whether they are above or below you, and if they are downed
Stash room locations
Drawings from the planning phase

We’ve added permanent player progression to the game. Completing missions, phases, and campaigns earns you “Rogue Points” (RP). These can be spent at the Operator Profile/Cosmetics screen to permanently upgrade your Operator! This gives your operator two systems to use: the Skills system within a campaign, and the Operator Progression, which saves to your character forever! You can also respec your Operator at any time if you feel the need to change things up.

We’ve added 20 new skills designed to diversify abilities and make operators more unique (Increase shotgun damage? Or faster revive speed?). This gives the players more decisions to make as they play!
Shotgun Mastery - Increase shotgun damage
SMG Mastery - Increase SMG damage
Rifle Mastery - Increase rifle damage
Grenade Mastery - Increase grenade damage
Less-Than-Lethal Mastery - Increase LTL damage
Pistol Reload Drills - Increase pistol reload speed
Shotgun Reload Drills - Increase shotgun reload speed
SMG Reload Drills - Increase SMG reload speed
Rifle Reload Drills - Increase rifle reload speed
Less-Than-Lethal Reload Drills - Increase LTL reload speed
Firing Position - Decrease recoil while not moving
Head Hunter - Earn health on a headshot
Vampiric Punch - Earn health on melee kill
Trauma Surge - Faster revive speed
Critical Care - Increase the amount of health an ally receives on revive
Health Transfer - Earn health by healing/reviving
Morale Boost - Earn health by completing an objective
Explosion Dampener - Reduce explosion damage
Slapdash - Increase the distance of melee dash
Light Foot - Decrease noise when walking
We’ve also added a feature to re-roll your skill choices on the skills screen for $500.
We added controller support for the game. We built the game from day 1 with controllers in mind, but it has many menus and features we would like to support. Please give us feedback on what you like and don’t like, and any features you may want in the future for controllers. Thanks!

With the last update and this update, we’ve added a number of new Dead Drops. This includes new drops for basic gear, all the way up to the best of the best. Give them a spin to see what is new!

FLX-R Rifle
A compact bullpup semi-automatic rifle that keeps overall length to a minimum, while providing a balanced mix of control and firepower.

Maverick Shotgun
A small shotgun that is easy to carry. Designed for breaching, but can also be used in short-range engagements. (This gun can be used in place of a secondary weapon.)

Austrian Full Auto
Similar in design to other Austrian models, this version has a “fun switch” to enable full-auto or semi-automatic fire. (We also added the 50-round drum magazine to the standard Austrian.)

RCD Tiger
This shotgun has a dual-fed magazine tube that allows for high ammo capacity and hard-hitting ammo.

Summer Hawaiian Shirt

Track Suit

Players can now punch glass again
Glass has much lower health
Fixed clients not being able to pass through broken glass
Grenades can be thrown through glass, and the glass affects their trajectory

We’ve added a number of new achievements designed to give players some extra high-level goals to progress towards. We have more to add with the next update and are looking into possibly adding some cosmetic unlocks hidden behind certain achievements

Code
Fixed additive recoil continuing after the player stops firing
Blocked players from being able to ADS while reloading to fix overlapping animation issues
Fixed Pepperball ADS breaking
Allowed low-profile Pistol Red Dot to be used on Pepperball gun
Proximity Mines
Fixed mines not having the correct color coding
Fixed mines sometimes not dealing damage
Fixed areas in maps where Prox Mines would blow up on contact with world
Added beeping and light flashing
Fixed wrong orientation of Prox Mine when in the player's backpack
Fixed FOV shader not applying to Prox Mine base
Fixed several different issues with Prox Mines: Not being visible; Clients not seeing explosions; not disappearing after being activated; Player colors not applying.
Pings no longer play on top of weapon animations
Increased streaming pool size depending on video settings to prevent blurry textures
Forced mission to end if the player falls out of the world with “All Team Members Must Extract“ campaign modifier on
Added warning while in extract if “All Team Members Must Extract” is on
Fixed fall damage hurting or killing other Players if landing next to them
Fixed fall damage applying to armor
Fixed issues with host skills applying to clients
Fixed Quick Step skill only having one tier
Fix Squad goals achievement unlocking for host when someone leaves a 3-player party
Fix lockpick UI not updating after use
Fix clients not being able to break glass on certain parts of Airport
Door traps can now be pinged
Nearby explosions now trigger door traps
Fixed edge case where failed campaigns would stay in campaign list
Fixed sell prices of non-editable weapons
Fixed non-editable weapons losing their attachments when shared
Fixed players being able to be revived through walls and objects
Fixed multiple people being able to load into the training level
Removed broken party chat slider from Party Menu
Fixed players being able to duplicate weapons by sharing them
Fixed player being able to jump and lean for a short time after being downed
Fixed a bug that was shipping dev build files
Fixed players being able to climb a ladder forever
UI
Updated Localization
Fixed Russian text not updating to proper language
Fixed missing Japanese localization for tutorial prompts
Updated Tutorial prompts for new mechanics and fixed outdated highlights
Added new armor tutorial pop up
Fixed host campaign not being properly highlighted in tutorial
Moved Skills menu to Deploy menu (in addition to the mission end menu)
Fixed Smart Lean being on by default (even though the menu said it was off)
Lots of scaling fixes and quality of life adds
Fixed equipped skills sometimes not showing in multiplayer
Fixed an issue with using esc on player voice chat menu
Animation/Art
Fixed a number of small bugs with animations in-game and at loadout screen
Fixed clipping on upgraded AI meshes
Fix player cosmetic clipping and missing chem lights
Added destroyed items for mission/raid objectives
Added destroyed version of explosive containers
Fixed Thump shell clipping barrel
Fixed animation clipping bug while deploying ladders
Updated Mall loading screen
Audio
Additional sound pass on Airport
Proximity Mine sound cue edits
Voice attenuation now does low-pass vis occlusion
Fixed wrong sounds playing at mission end
Adjusted lots of ducking, concurrency, and sound classes for proper sound volume
Attenuation adjustments for Berserker screams, combat cues, and footsteps
Design
Adding mid campaign Medium Raid Missions!
Removed turning speed nerfs from weapon attachments
Fixed TONS of vaulting, clipping, collision, player out of bounds, and other issues
An example of one check-in:

Stash Rooms
Added stash rooms that give players weapons
Armor stash rooms are now slightly buffed for solo players
Added Drum mag to base Austrian
Set door traps to 2 seconds instead of 4
Added pings for a number of weapons, grenades, objects, ladders, stations, etc
Fixed missing skin unlocks for Thunder rifle
Fixed Thunder default skin not being able to be applied
Fixed RIOT-12 default skin not being able to be applied
Fixed missing field for Striker 4x Combat Scope
Fixed duplicate laser/flashlight unlock for Bellini Shotgun
Fixed AI getting stuck in Office
Improved cover nodes and fixed unbuilt lighting in Office
Fixed players getting stuck behind rally barrier in Takedown mission
Fixed player being able to avoid being eliminated while being out of bounds, by continuously climbing on the water surface on Oil Rig
Fixed boss skin showing in Rampage skin list at Loadout
Fixed order of attachment unlocks
Fixed unlocked Intel not displaying for clients
Deployed ammo boxes can now be pinged
Fixed decals on Oil Rig disappearing if you do not look at them directly
Loading screen can sometimes hang indefinitely (should be fixed on dev side)
Track Suit and Summer uppers have broken arm bands (fixed on dev side)
Hostage UI prompts stay in place after they are picked up
Occasionally, the UI will drop out as the Host selects a mission
Two players sometimes stand in the exact same spot at Loadout
The loadout screen has lower performance than it should (we know why, will fix)