Description:
Hi developers,

I've noticed some players struggle with the current bomb defusal minigame due to colorblindness. To improve accessibility, I suggest a logic-based wiring system using shapes and paths instead of colors.
Core Mechanics:
Rotatable Nodes: Players click to rotate fixed-shape wire segments (Straight, L-shape, or T-junction) to direct the signal.
Risk vs. Reward: Connecting the path to Stars increases the countdown speed (1.5x or 2x).
Win Condition: Defusal is successful ONLY when the signal reaches the Circle exclusively.
Scalable Difficulty:
Normal: Randomize the positions of the Circle and Stars.
Hard: Introduce more complex wire types (T-junctions) and more Star traps.
This shifts the challenge from color recognition to spatial logic, making it 100% accessible to everyone. (I've attached a concept diagram below).
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New
Feedback
11 days ago

captivating_lamb_60062
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New
Feedback
11 days ago

captivating_lamb_60062
Get notified by email when there are changes.