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AI Feeling a bit more human.

Based on what, I’ve noticed the AI are pretty oblivious until one is of them is killed and after that they are pretty much in a patrol state and if you try to lose the heat, they kind of just lock on to you immediately. I wouldn’t say this is something game breaking or something of very high priority, but would be nice to let the player be able to lose the heat rather than once your cover is blown, is blown.

Unless this is something intended of course!

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Comments2

  • cambrien

    •

    Jun 26, 2025

    AI is just too aware. I’ll get locked on by someone the second they have line of sight, whether or not I’m being quiet. I’ll lockpick a door, completely crouched, walk into the mall, and the AI that’s aiming the other way will whip around and start shooting immediately. Through the craziest of angles, it’s not like I’m in the open, or in a close area.

  • daedal3us

    •

    Jun 11, 2025

    I agree, once things pop off, the ai tracking essentially locks on within a certain radius and starts pathing no matter what point on the map. Hopefully this is already in the works but just hasn’t been implemented.