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Animations too floaty

I see similar feedback intermingled in other thoughtful but combined posts, and I want to have some clean, clear single-issue topics on which folks can vote:

Second topic: animations need tightening up.

  • The player’s resting position in stance looks lower than other characters.

  • Teammates seem to have floaty run animations that don’t correspond to move velocity.

  • Climb animations keep the gun in the right hand (intentional?).

Why it matters: The combination of slow bullets and floaty animations takes a game concept that is amazing at its core - turning cooperative terrorist hunt into a procedural roguelite - and at least in the demo build, for me personally, lowers the visceral feedback and satisfaction that comes from shooting.

Thank you! Love the demo so far.

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Comments1

  • [Deleted User]

    •

    Jun 18, 2025

    I knew something felt a little off, and you described it perfectly. Hopefully others give this some more attention.