Animations too floaty
I see similar feedback intermingled in other thoughtful but combined posts, and I want to have some clean, clear single-issue topics on which folks can vote:
Second topic: animations need tightening up.
The player’s resting position in stance looks lower than other characters.
Teammates seem to have floaty run animations that don’t correspond to move velocity.
Climb animations keep the gun in the right hand (intentional?).
Why it matters: The combination of slow bullets and floaty animations takes a game concept that is amazing at its core - turning cooperative terrorist hunt into a procedural roguelite - and at least in the demo build, for me personally, lowers the visceral feedback and satisfaction that comes from shooting.
Thank you! Love the demo so far.
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Comments1
[Deleted User]
Jun 18, 2025
I knew something felt a little off, and you described it perfectly. Hopefully others give this some more attention.