Balance enemy numbers around player count
While trying to play to the game alone I realized that solo play is really hard, but on the other hand playing in a full party of 4 is a bit too easy ? So I propose :
Idea :
Balance enemy numbers around player count (would make it less unplayable for solo AND make it harder in full teams, making more incentive for coordinated teamwork
Put less enemies in extraction timer event for solo players
More tricky/hard enemy placement based on player count (full teams need to stick together more/solo players are less prone to dying unfairly)
Maybe put less Special type enemies in Solo ? (subjective ?)
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Comments1
Feb 12
PinnedThank you for the suggestion. We now balance enemies around player count in a party. I hope this difference is felt and shall be in our Early Access release. Please let us know how it feels.