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Balance enemy numbers around player count

While trying to play to the game alone I realized that solo play is really hard, but on the other hand playing in a full party of 4 is a bit too easy ? So I propose :

Idea :

  • Balance enemy numbers around player count (would make it less unplayable for solo AND make it harder in full teams, making more incentive for coordinated teamwork

  • Put less enemies in extraction timer event for solo players

  • More tricky/hard enemy placement based on player count (full teams need to stick together more/solo players are less prone to dying unfairly)

  • Maybe put less Special type enemies in Solo ? (subjective ?)

Status: Completed1 comment

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Comments1

  • Josh Hubi changed status to Completed
    Team•

    Feb 12

    Pinned

    Thank you for the suggestion. We now balance enemies around player count in a party. I hope this difference is felt and shall be in our Early Access release. Please let us know how it feels.