Branding 'Tone' VS The Actual Game

Today I was reading a comment on the steam discussions that resonated with me. It mentioned the tone of most recent trailer and how it doesn’t seem to line up with the actual game and I have to agree.

Watching PC Gaming Show’s ‘Most Wanted 2025’ I saw the trailer myself and by the end of it I wasn’t sure if I would send this to my friends or anyone really. It felt weird and disconnected in a way. “This isn’t the game I played for the whole weekend during the second play test”, I said to myself confused.

To me Rogue Point feels a like terrorist hunt game with a variety of random modifiers and scenario’s -with hints of Rainbow Six, Zero Hour, Dirty Bomb and some rogue-lite progression. This is how I interpret the game and what vision I stick to it.

The trailer was more like a whirlwind of Saints Row, Borderlands and some Borderlands in an almost extraction shooter scenario. Get in, get out. Weird masks. Bang bang. Silly, non-serious, action movie type shit. And here I sat wondering where the tactical side went which I might have been imagining?? (which having a lean in your game creates imo). I remember reading about the setting of the game which comes off as serious and dark while the trailer makes it appear as a ‘meme shooter’.

I’m not going to pretend to know how to develop, advertise or sell a game, but this trailer (or tone) doesn’t do it justice, the game itself however, will.

Could it be an identity crisis or is it me wanting the game to be or go a certain direction?

I hope the tactical part will remain and grow alongside with stronger stealth options. The team is getting closer to a nice ‘play your way’ balance for everyone but taking that too far could inevitably touch the core of the game’s idea. Perhaps it requires leaning more on specific aspects.

My unsolicited two cents,

Good luck on the road to early acces!

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2 months ago

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shapelessdnb

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