Changes to the Mission Timer
People love playing slow when they play tactical shooters, so the current implementation of the mission timer is problematic. My friends and I would love to explore our options for what the game claims it offers, but we can’t do that if we’re bogged down by a timer that ends the mission. Not to mention, it can exacerbate player frustration if AI or difficulty changes make the gameplay slower. If it can’t be removed, then I’d like to offer some ideas I’ll spitball here.
Instead of ending the mission, the timer:
Could send reinforcements from MERX after X minutes or every X minute. It converts the hard punishment of the timer into a soft punishment.
Could be extended by X seconds for each intel you collect. While it’s meant to help us for the next mission, it could be a small reward for the current mission we’re playing and mitigate the pain point of the timer.
This request was merged into another request
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