Class system or unique perk cards.

Most runs feel similar each time picking a perk that either makes you tougher or make you deal more damage. I suggest a system that you unlock as type of meta progression similar to weapons but instead of kills its a challenge requirement. Though they can also be mission modifiers for the player.

If it is a unique perk it can be found similar to dead drops but are not exclusive to specific safe houses. After extracting with it they give you 3 choices to choose from but they get taken out of the pool after you get it. Could also have them as Rare perks.

If it is a class you pick it at the loadout menu at the start of the run under your backpack.

The perks are

  • Grenadier - +2 max grenades -30% max ammo

  • Scavenger - +30% final damage with scavenged weapons. Shop and dead drop is 30% more expensive

  • Glass Canon - +50% final damage. Max hp is fixed at 40 and armor is half as effective.

  • Silent Assassin - +40% final damage to unalerted enemies with a silencer but -20% base damage vs alerted enemies

  • Reload Rig- Weapons reload automatically when holstered (6 secs base reload). +50% reload speed when reloading with an active weapon.

  • Medic- +30% more healing when healing other players and healing can over heal -30% less self healing

  • Ammo Junky - +40% max ammo but -20 move speed

  • Speed Demon- +30% move speed and crouch speed but take 50% more damage

  • Dead drop fan- You get 1 free dead drop per main mission and you can extract with a extra dead drop but shop is 2x more expensive

  • Psycho- Armor regenerates slowly when killing but it degrades after a short period of time and you cant use above a single plate.

  • Berserker- Health regenerates slowly in combat but you can not have armor.

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Upvoters
Status

New

Board

Feature Request

Date

About 1 month ago

Author

Pathris

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