Different Extractions

There should be variants to extractions and from what i have seen on the forums it is a common topic. The current ones usually require smokes for solo due to the hordes of enemies. Adding more active objectives while giving people more options to deal with the situation. Some of these would show up when choosing a mission. A few examples are

  • Radio Jam- Find what is jamming the escape radio on the map as enemies slowly move in if you don’t deal with it escape is delayed. (Would show up on your radar when interacting with escape and waves of enemies would show up similar to finales but they are not hostile at first and spawn every 30 secs. Once unjammed it is a instant escape when you get back)

  • Forgotten objective- When extracting complete a extra objective as waves of enemies slowly come in non hostile and get back to extract with escape waiting.( not on finales)

  • Escape Down- Escape has been shot down and the mission is now a mini raid and leads to another part of the map either to a helicopter escape or a van. Instant escape

  • Run and gun- Escape is coming and you need to get there( The radio would be in one spot but the escape itself is in a different spot. Similar to the escape on finales. Instant escape

  • Full Clear- If all intel and phones are found the basic escape will be only a minute. (not on finales)

  • Safe escape- No bonuses or enemies just instant escape. (Not on finales)

Escapes that are a bonus objective should be instant escapes. Could have unlocks tied to them like weapons, cosmetics or perk unlocks

A few extra things would be have people move to something IE towards a van or a helicopter rope instead of it just ending. You can even have it as a set location at first and have it as a option in customs to test the waters. That goes for these escapes for people who want to do them or people who want to opt out.

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Date

About 4 hours ago

Author

Pathris

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