Introducing Door Traps are meant to slow players down on breaching and give purpose to the optiwand camera.
In most games the traps explode instantly. Our traps can simply pull the pin on a grenade and then kick off the order of events that already happen (pin, fuse pop, fuse burn, explode).
We could also use smokes and flashbangs as more fair ways to have traps without insta-killing the player.
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In Testing
Feature Request
About 1 month ago

Josh Hubi
Get notified by email when there are changes.
In Testing
Feature Request
About 1 month ago

Josh Hubi
Get notified by email when there are changes.