Heavy’s or other enemies in the future should play different animations for when their armor breaks or when their helmet gets taken off. The animations could vary by changing how much force the caliber of the round has. For example, the Heavy stays on their feet but visibly gets rocked if the Pistol or SMG takes their helmet off. A heavy gets knocked to the ground as normal if a Rifle or Shotgun takes their helmet off. Same can go for body armor breaking. This way players get rewarded for effective fire and shot placement with the appropriate weapons.
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About 2 months ago

ShatteredPsyche
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ShatteredPsyche
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