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Enemy health feedback

Regular grunts being able to survive frag grenades/explosives at later stages of the run feels bad, heavies die to one explosion consistently throughout the entire campaign for comparison and I honestly feel like it should be the other way around.

Berserkers are unreasonably resistant to bodyshots given their presentation, a half naked dude should go down much more easily or at least slow down at much higher health threshold than what’s currently in game.

Consider making them react to being shot with some stagger/sway animation if they are to remain this healthy of an opponent.

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  • Toofy

    •

    Mar 18

    Berserkers should probably be staggered at the very least within a certain range if they’re eating shots point blank and are somehow still able to wail on you with no mercy.