I had an idea following the rogue-like theme of the game which I would like to see as a possibility. That being random modifiers for enemies as levels ramp up in difficulty to add some more variety and challenge through runs. You cold even have the host or players choose them after getting rewards. This could even be amplified by the double reward modifier giving double enemy modifiers. Here are some ideas to get the ball rolling if it ever becomes a thing:
IR Laser Snipers - sniper lasers are invisible unless the player has night-vision
Thermal Scope Snipers - snipers can see through smoke and thin terrain
Medical Officer - Armored Captains have a chance using a defib on downed allies, special enemies taking priority like Tanks or Bezerkers
Officer COMS - Armored Captains can call for a wave of reinforcements when in an alerted state for a certain amount of time
Adrenaline Jockey - Bezerker enemies take “enhancements” to increase their run speed, attack speed, and ability to absorb damage for a limited time when becoming alerted
Homemade Armor - Bezerker enemies now have helmets and chest pieces to tank more damage to close the gap on players (stunned when helmet is knocked off)
Pyromaniac Tanks - Tanks now have a chance to spawn with flamethrowers for even better CQB capability
Hazardous Materials - Tanks now have the chance to throw gas grenades that would force players out of their current cover
Flash Protection - Flash grenade enemies no longer flash themselves or allies and will rush stunned players
Nine Bang - Flash grenade enemies now throw upgraded flash grenades that flash players for much longer (does not effect stun time on themselves or allies)
Please authenticate to join the conversation.
New
Feature Request
About 1 month ago

soultaire
Get notified by email when there are changes.
New
Feature Request
About 1 month ago

soultaire
Get notified by email when there are changes.