Enemy Modifiers

I had an idea following the rogue-like theme of the game which I would like to see as a possibility. That being random modifiers for enemies as levels ramp up in difficulty to add some more variety and challenge through runs. You cold even have the host or players choose them after getting rewards. This could even be amplified by the double reward modifier giving double enemy modifiers. Here are some ideas to get the ball rolling if it ever becomes a thing:

  1. IR Laser Snipers - sniper lasers are invisible unless the player has night-vision

  2. Thermal Scope Snipers - snipers can see through smoke and thin terrain

  3. Medical Officer - Armored Captains have a chance using a defib on downed allies, special enemies taking priority like Tanks or Bezerkers

  4. Officer COMS - Armored Captains can call for a wave of reinforcements when in an alerted state for a certain amount of time

  5. Adrenaline Jockey - Bezerker enemies take “enhancements” to increase their run speed, attack speed, and ability to absorb damage for a limited time when becoming alerted

  6. Homemade Armor - Bezerker enemies now have helmets and chest pieces to tank more damage to close the gap on players (stunned when helmet is knocked off)

  7. Pyromaniac Tanks - Tanks now have a chance to spawn with flamethrowers for even better CQB capability

  8. Hazardous Materials - Tanks now have the chance to throw gas grenades that would force players out of their current cover

  9. Flash Protection - Flash grenade enemies no longer flash themselves or allies and will rush stunned players

  10. Nine Bang - Flash grenade enemies now throw upgraded flash grenades that flash players for much longer (does not effect stun time on themselves or allies)

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Status

New

Board

Feature Request

Date

About 1 month ago

Author

soultaire

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