Environment readability and glass logic is confusing at times

I can see that conceptually this game is already stepping in the right direction, however the gameplay is still WIP as expected, most of my concerns have been already voiced or are being looked at, that is apart from the environment readability and glass logic being confusing/ hard to understand at times

Glass logic

  • Knowing which glass panels are breakable or not is really confusing

  • Glass is too strong (take an unrealistic amount of shots to break)

  • Can’t break glass with melee attacks

  • enemies seemingly not being alerted by glass breaking (Is it just me or gunshots too ?)

Environment readability

  • Mantling system not working sometimes in logically mantle-able obstacles

  • Going through windows in office level is clunky

  • The X doors covered in planks in mall level aren’t breachable (make it more clear to the players that they can’t be opened in any way)

  • Wallbangs sometimes not working when material should be wallbang-able

  • Knowing which doors are openable or need to be unlocked should be clearer

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Date

10 months ago

Author

Anoolee

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