Environment readability and glass logic is confusing at times
I can see that conceptually this game is already stepping in the right direction, however the gameplay is still WIP as expected, most of my concerns have been already voiced or are being looked at, that is apart from the environment readability and glass logic being confusing/ hard to understand at times
Glass logic
Knowing which glass panels are breakable or not is really confusing
Glass is too strong (take an unrealistic amount of shots to break)
Can’t break glass with melee attacks
enemies seemingly not being alerted by glass breaking (Is it just me or gunshots too ?)
Environment readability
Mantling system not working sometimes in logically mantle-able obstacles
Going through windows in office level is clunky
The X doors covered in planks in mall level aren’t breachable (make it more clear to the players that they can’t be opened in any way)
Wallbangs sometimes not working when material should be wallbang-able
Knowing which doors are openable or need to be unlocked should be clearer
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Comments2
Wesley Obenshain
Jun 25
This appears to be somewhat outdated, but I still find the fact that I can shoot someone with a ohk weapon through the glass and not even get a hit-marker frustrating
morbo
Jun 13, 2025
I think you (and the enemies) should be able to shoot straight through glass with most weapons, maybe with somewhat diminished damage. And I agree it should shatter much quicker, probably on the first or second shot in the majority of cases.
The bigger exceptions would be the taser, peperball gun and beanbag shotty needing to shatter the glass before being able to shoot through.