Extra campaign options.

Been testing out different options and there a few hardcore playstyles that feel lacking.

Though can just be level modifiers. Here are a few options that could spice things up in two parts. Enemy difficulty and map/loadout difficulty.

Enemy difficulty

  • Enemy amount per area (base would be current and can go up to 4x)

  • Stash room ambush chance 0-50%.( Spawns a group of enemies when the door opens and fires right away. )

  • Elite spawn chance 0-25% ( Enemies have a chance to spawn as elites with double health and a tier higher damage but are 25% slower movement)

  • Stealth multi base/50/100/150% ( Extra damage when player is in stealth)

Map difficulty

  • No ammo ( Ammo boxes and ammo caches are disabled)

  • Armor ( Armor and caches are 0/50%/base. 0 is disabled)

  • Medkits (Medkits and defibs are 0-100% effective. 0 is disabled)

  • Money multiplier 0/25%/50%/base (0 is disabled)

You can have it where they give extra reward or a achievement for completing a certain amount of them. Like a rank 10 challenge run would give a weapon or a cosmetic.( 10 enemy buffs or self negatives or a mix of hard and easy settings. Like no extract would be +5 so you would need a 15 in negatives.)

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Upvoters
Status

New

Board

Feature Request

Date

6 days ago

Author

Pathris

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