Feedback after 100% the game

Performance and stability
The game needs a major performance improvement. Please do not rely on upscalers to create “fake FPS” in a shooter. Performance should be the number one priority right now, because it will only become harder to improve later.

The connection is also very unstable. My friends and I have been randomly kicked from matches, and there is no reconnect option. Stability needs to be improved, and a reconnect feature should be added.

There should also be a server browser.

Movement and gunplay
Enemies have no momentum in their movement. They can change stance instantly, which looks unnatural. The biggest issue is with Berserkers. They just run straight at you and look very janky. It often feels like their hitbox, especially the head, is out of sync because of their erratic movement.

Enemy melee knockback is also very weak. Berserkers can easily stunlock you, and fighting them feels frustrating because of how jittery they are.

Enemy melee attacks in general feel janky and out of sync.

Players and enemies should both have momentum in their movement.

Point-blank range, which is important for shotguns, should be increased. Right now, unless the enemy is basically inside your hitbox, you do not get the point-blank bonus. That makes unlocking shotgun skins frustrating.

The ability to pick up magazines after a quick reload would also be a nice addition.

AI
The AI feels very underdeveloped. Enemies often flash themselves or blow themselves up. They stand in the open with no self-preservation and no sense of coordination. Right now they feel more like empty shells than believable enemies.

Weapons and balance
Some weapon skins appear to be bugged. One example is the Black paint job for the first and cheapest rifle.

For the future, it would be better to have fewer weapons that are all properly fleshed out, rather than many reskins.

Enemy balance also feels strange. On later levels, you can one-shot a Heavy, but a normal rifleman can still require multiple headshots. That does not feel right.

Roguelite systems
The game presents itself as a roguelite, so skills should be one of the most important systems. Right now, most of the skills are not worth taking. The only consistently useful ones are damage boost, armor regeneration, armor durability, and maybe one health regeneration upgrade. Most of the others feel pointless.

It is also frustrating that there is no reroll option. I know you can skip and do another mission for a new choice, but that still does not make the system feel good.

Dead drops are also not very useful. They should have a chance to give unique weapons that cannot be obtained elsewhere, instead of offering the same gear I can already buy. Right now they feel like a waste of money and do not reward the effort of hunting them down.

Intel is a good idea, but the execution is weak. Scouting stash rooms is mostly pointless, doors are not very useful, and stairs are only slightly useful. The only things really worth scouting are supplies and objectives.

Optional missions consume intel and only rarely give back the amount spent, which makes the system feel unrewarding.

Non-lethal
Non-lethal gameplay feels ineffective. You get the same or even less money, so there is no real incentive to use it.

Movement and controls
Vaulting and jumping should be separate buttons, or at least there should be an option to separate them.

Leaning feels awkward. It looks exaggerated, almost comical, and it feels like the character is bending in an unnatural way. Leaning is also too easily interrupted. If there is even a tiny obstacle, you stop leaning.

Co-op and quality of life
Other players should be able to put items into your backpack, not just take them out.

Customization presets would be very useful.

It would also be good to have ways to share ammo with teammates or scavenge ammo from enemies.

Audio
Sound in the game feels strange, almost as if it is not properly 3D.

Overall, the game has some good ideas, but a lot of the core systems currently feel unstable, underdeveloped, or unrewarding. Performance, connection stability, movement polish, and roguelite progression should be the main priorities.

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Status

New

Board

Feedback

Date

2 days ago

Author

.killreal

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