Feedback on what I've played so far. (IA,BALANCE,ATTCHMENTS,HIGHCALIBER,SKILL)


I wanted to leave my feedback about Rogue Point after playing it for a while.

1 - Enemy AI
I think the AI could improve a bit. Even without a suppressor, sometimes you can do full stealth missions and it feels too easy. But at the same time, there are moments when I’m using a suppressor and suddenly it feels like the whole map knows where I am. It feels a bit inconsistent.

2 - Attachments
Instead of getting attachments only by killing enemies, I think it would be more fun if we could buy them like we do with weapons. It would give more freedom to build the loadout you actually want and make progression feel more intentional.

3 - Map Difficulty
Maps with 3 skulls are still pretty easy. I was expecting them to be much harder. Maybe increasing the number of enemies or making them more aggressive would help. Right now it doesn’t always feel like a real challenge.

4 - Skills
It would be cool if there was some kind of bonus when you pick the same skill twice. Like getting an extra +2% or +5%. From what I noticed, picking the same skill again doesn’t seem to do anything (maybe I’m wrong). If it really doesn’t stack, I think adding that would make the system deeper.

5 - High Caliber Weapons
High caliber weapons like the Desert Eagle should be one-shot headshot kills on unarmored enemies. It doesn’t really make sense to hit someone 2 or 3 times in the head and they’re still alive. It takes away from the impact and power feeling of those weapons.


Overall, the game is really fun. You can clearly see the potential, and I honestly think it’s going to be MUCH better in the next updates. This is just my feedback based on what I’ve played so far. Congrats on the game, and I’m looking forward to future updates! 🚀

I'm Brazilian and I used Google Translate, so if there are any mistakes, I apologize!

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Date

About 2 months ago

Author

badpotato22

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