Game performs shader compilation on every boot
The 0.4.2 hotfix added DX12 support, and I noticed the initial time for shader compilation increase from 250 to ~10k. While it was fairly quick (~30ish seconds), I have however noticed that this happens every time I start the game, when it should only recompile after a game or GPU driver update.
RX6600, Linux Mint 22.3 Cinnamon with Proton 10.0-4. Game otherwise works flawlessly.
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Comments3
Feb 19
PinnedWe are currently testing this and should make it in our next hotfix.
[Deleted User]
Feb 20
Same here, running on windows 11 using an RTX 3070.
Adam Engels
Feb 19
Yep, agreed. We have a system to save the compiled shaders and then only recompile once something changes, but it was not quite ready for this patch. Should be out next week? But don’t quote me on that.
Glad to see Proton is working well!