The 0.4.2 hotfix added DX12 support, and I noticed the initial time for shader compilation increase from 250 to ~10k. While it was fairly quick (~30ish seconds), I have however noticed that this happens every time I start the game, when it should only recompile after a game or GPU driver update.
RX6600, Linux Mint 22.3 Cinnamon with Proton 10.0-4. Game otherwise works flawlessly.
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About 1 month ago

Clearwater
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Completed
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About 1 month ago

Clearwater
Get notified by email when there are changes.