Glass Penetration/Physics Feedback

At the moment, navigating around/through glass is a bit clumsy and unintuitive. I actually really do like the glass elements and props in this game.

What I could suggest would honestly be similar to how the Source engine’s has a specific collision group for glass objects, enabling a function which allows various physic entities to “crack” the glass, allowing projectiles to fly through it, and actually allowing the player to destroy the entire pane with enough momentum. Bullets should also penetrate glass on the first shot as opposed to when the entire pane breaks.

Please authenticate to join the conversation.

Upvoters
Status

New

Board

Feedback

Date

16 days ago

Author

Toofy

Subscribe to post

Get notified by email when there are changes.