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Glass Penetration/Physics Feedback

At the moment, navigating around/through glass is a bit clumsy and unintuitive. I actually really do like the glass elements and props in this game.

What I could suggest would honestly be similar to how the Source engine’s has a specific collision group for glass objects, enabling a function which allows various physic entities to “crack” the glass, allowing projectiles to fly through it, and actually allowing the player to destroy the entire pane with enough momentum. Bullets should also penetrate glass on the first shot as opposed to when the entire pane breaks.

Status: Completed4 comments

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Comments4

  • Josh Hubi changed status to Completed
    Team•

    Jun 2

    Pinned
  • Josh Hubi changed status to In Testing
    Team•

    May 5

    Pinned

    Thank you so much for your feedback. We’ve revisited glass and now allow for projectiles to fly through it. We also reduced the glass health to 1 HP and allow melee hits.

    This change will be in our next update <3

  • Adam Engels

    Team•

    Mar 17

    Hum, that might be a bug. We’ve done a few fixes for things like AI seeing through opaque glass when they shouldn’t. We also want the glass to break in one to two shots. I think some glass got its “health“ set wrong. I will message the team now about it.

    You’re right, source glass is the best glass :P I am not sure we’ll be able to do something like that in the short term, but we did look into it when we first setup the glass.

    Thanks!

    • Toofy

      •

      Mar 18

      The glass health certainly does sort of show itself depending on what caliber you’re using. The outside window panes on Office might take 2-3 shots to crack with 5.56 whereas 9mm often takes a few more.

      Frankly I think the most uncomfortable thing about the glass currently is that bullets feel like they hit a kevlar wall instead of passing through. General expectation is that any bullet, even it has to fly through glass, is lethal, but with the current behavior you have to break the glass first, potentially alerting enemies, and that is a bit awkward.

      Source in itself is such a unique engine, no doubt recreating any of its quirks will be difficult. Would be cool to see it somewhere down the line though!