At the moment, navigating around/through glass is a bit clumsy and unintuitive. I actually really do like the glass elements and props in this game.
What I could suggest would honestly be similar to how the Source engine’s has a specific collision group for glass objects, enabling a function which allows various physic entities to “crack” the glass, allowing projectiles to fly through it, and actually allowing the player to destroy the entire pane with enough momentum. Bullets should also penetrate glass on the first shot as opposed to when the entire pane breaks.
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16 days ago

Toofy
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16 days ago

Toofy
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