Had potential.....

there some pretty big problems that prevents the enjoyment of this game.

1) Overall maps are well designed but the “randomized” part seems a bit lack luster and sometimes makes certain objective very confusing to get to. the prep phase map is correct with shapes but not always correct with connecting corridors. I’ve run into Oil Rig many times where there is supposed to be a deaddrop stash room but its behind the walled off section.

2) Enemy AI is clunky. They can see you clearing through multiple opaque windows from miles away but its hard for players to see them. eneymies also have no running footsteps in general. Only the heavy has audible footsteps. But if player sprints 2 rooms away. Enemies are alerted.

3) Aiming down sight gets visually blocked by cosmetics, when the player is close to a cover. I understand the realism of shooting of the barrel vs shooting of of the camera face but its very frustrating to keep hitting rails when trading rounds with enemies.

4) shotguns has no reload cancel if you are caught half way reloading, you can’t aim to shoot, you have to switch weapons to cancel the animation or hipfire, which wastes a shot.

5) interaction with items is extremely clunky. you can be right next to a button, hostage. ammo, and be looking at it but spaming or holding the interaction button doesn’t register at all. very frustrating during intense situation.

6) A lot of the upgrades doesn’t feel like it makes you stronger, but rather makes you “less weak”.

7) enemies feels like they know where you are aiming, like they know if they are hitscanned and just “shifts” away. particularly obvious with uncapped heavies. they do the side lean dance left right left right left right…overall AI is unconvicing. feels like its this way so there is a challenge but its significantly more frustrating than it is challening in a fun way.

8) armor clips through cosmeticsf

9) sniper laser goes through walls.

10) achievement counter constantly stuck at 0.

11) enemies spawns without warning sometimes. the map could be cleared but once you need to get to extraction but not yet to extraction. enemies spawns none stop without warning and just wears you down.

12) beserkers chain attacks you in the air and you can’t do anyting especially if you are stuck against a wall.

would like to see some new game modes or mission with more coherent goal for better immersion. Currently is rather unclear what this game wants to be.

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9 days ago

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_pwny_

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