Kill time

To me a good tactical shooter really relies on the kill time, too me this game has a really slow kill time for enemies and you, a lot of the problems really go down to the sponginess of everyone because this game feels like you can run around cod style jumping all over the place without much fear of death and if that’s the direction your going for that’s fine but at least make it so there is greater risk and reward when engaging, for starters stealth is basically not a thing in this game because say you got the suppressor unlocked but no enemy can die in one hit, so you shoot and everyone is still alerted they may not know exactly where but they are still alerted breaking stealth, I think the best solution is making everyone easier to kill and adding a little more enemies to maps, most enemies should die in one shot too the head with any gun the only exemption being the tanks and bosses but they should be reworked to only spawn after you alerted everyone not just roaming the map, another thing is make the player character also a little less tanky while not making die in 1 to 2 shots like “Ready or Not” but a good inbetween so if feels like you cant just run around the map without consequence this may also make some perks a lot more viable and bring a more ruin and gun when enough is acquired, but overall guns are nice a couple bugs like AK fire more than 2 to 3 shots when tapping the trigger music is nice and sound design is better than COD, little thing that wouldn’t hurt is a menu tab telling you items missing or a map to help navigate the bigger areas after landing, a little bonus would also be make ending of missions more epic by maybe shortening the extraction timer but having the player actually interact with a vehicle and driving or flying away while enemies watch in anger.

also more achievements that involve the new stuff added, give me a bigger reason to comeback.

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About 2 months ago

Author

Frank Toth

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