Make Enemies Less intelligent

Lemme start off with, for an early access game, Rogue Point absolutely delivers.

Only thing I’m not a fan of are enemies seemingly always knowing where you are (not talking about the moment’s your position gets revealed to them as announced by Command).

I might be wrong here but I feel like once I break stealth, it’s pretty much over, the enemies who’ve seen me can pinpoint my location no matter what and weirdly enough, other enemies don’t get alerted by their comrads shouting and gunfire.

I feel like this game would greatly benefit from a Far-Cry/Payday/Hitman-like Stealth system where (just like in Far Cry or Payday) you can mark enemies for a couple of seconds by using middle click(ping), Making it be like a worse version of the optiwand essentially.

But what I would appreciate most would be if, when you break stealth and make enough of a commotion, every NPC gets put in an Alert stage.

So you’d have

Neutral - Enemies are patrolling and idle (perhaps adding animations for various activities in the future such as lounging around, smoking etc etc)

Alerted - Enemy that hears something suspicous will investigate area for a few seconds, they won’t be calling out to their comrads if they don’t find anything of interest like spotting a player or seeing broken down doors.

If they do Spot you during this stage, they should only alert their comrads once you fail to dispatch of them(the alertee) quickly enough.

Compromised - After being alerted by their Comrade, Enemies on the map will actively be looking for you, they will search rooms, different classes occupying different important areas such as staches or objectives.

You’d for example have juggernauts and snipers hold down said objectives while beserkers and lookouts would scout ahead and look for you.

Hostile - Enemies know where you are and are actively engaging, they will always attack your last known position (think of it like how combat in the later Spliter Cell games works, so if you move out of your last known position without exposing yourself, they will return to the Compromised stage if they realise that you’ve managed to scurry away, obviously making that realisation once they’ve managed to push onto your last known position)

I have to say that this is the only point I’m unsatisfied with so far.

I really enjoy the sense of progression and the difficulty scaling, how you have to be smart with your resources and what to bring when and when to utilise what.
I’m curious on what the future will bring for this game!

I do feel like the game lacks a bit of direction since I’m unsure if it wants to be a tactical shooter or something else.

I do get a lot of SWAT 4 vibes from this game but the shaky stealth system and AI being a bit goofy in combat takes me out of it which makes me feel more like I’m playing something like Payday.

I do think this game needs a bit in the oven but I can not overstate enough how much I am in love with the progression system and having a game this good still be in early access makes me very optimistic about this project.

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Status

New

Board

Feature Request

Date

2 days ago

Author

emidextrous

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