First off, I got to let you know I am rooting for you guys and that my desire is to see this game truly succeed! Please please take my suggestions and critiques as coming from a place of love! ❤️
My first impressions after a few hours of gameplay (of which I was only able to play singleplayer at the time, so take my feedback with that in mind) were that the gunplay was fun and satisfying! I enjoyed trying to sneak around, kill the mercs, and grab as much intel as I could! It doesn’t feel overly sweaty nor like an easy run-&-gun.
However, with that said, my biggest frustration was that when I started a campaign, I’d be forced to play with a pauper’s loadout, aka literally just a wimpy little pistol and a medpack, or some armor if I can forgo the medpack… And when it’s just me verses 20+ better equipped bots, most often I’ll die and have to do it all over again. If I somehow manage to get enough money for a main weapon and some other utilities, only then will the gameplay go from “boring & unfair” to that perfect gaming sweet spot of “hard but fair”. I saw so many types of weapons in the training grounds to use, but I’ve used almost none of them, meanwhile I’ve maxed out every attachment for the main starter pistol.
One potential method of addressing this could be the ability to pick up the weapons of the bots. I was a bit disappointed when I first saw the mercs drop their weapons on the ground and I couldn’t pick anything up from them. If the mercs could drop their weapons for us (and perhaps some specials like grenades once in a while), I would love getting an extra reward for succeeding at killing enough enemies! Maybe, the tougher the enemy, the higher the chance of getting better equipment? Just one suggestion. Or maybe just increase the starting cost?
Here are a few of my smaller gripes:
The movement could use a bit of tuning. Walking always felt too slow. Plus, it feels like there’s a slight delay before sprinting begins that kinda throws me off. Also, I would really love to disable toggle-sprint so I can stop sprinting more easily. Leaning also felt a bit twitchy—even with auto-lean disabled, it felt like I stopped leaning randomly and kept leaning when I was trying to sprint out of it.
While the programming for the mercs is pretty good, I wasn’t a fan of how I was barely able to track them. For example, if I’m waiting in the extraction point, a merc could walk up to a door I closed, open the door, run closer to me, and only when their bullets start hitting me from behind do I notice that they’re even there. I felt like I could barely tell where the mercs were, even when they’re supposed to be making noise. I feel I should more easily be able to hear their footsteps behind walls, them opening doors, maybe an occasional voice line.
Something I was really excited to see was the ability to draw on the map and plan your route before the mission, just like the game Due Process! However, I was disappointed when I wasn’t able to see my drawn lines on the ground (or even open the map) while in the mission. Without these features, I’ve almost never used the map or the drawing feature because I’m just going to get confused by the layout once I drop in and just say screw it, just run around and find it. I would really love to have both of these features, because I’ll have more incentive to strategize. Plus, I would love the ability to view the map in both a simple color-coded format as well as an ariel view format, like in Due Process.
Thank you for reading my feedback! In spite my gripes, I still have fun playing Rogue Point and I look forward to seeing CC evolving it further! 😊 💜 💚
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2 months ago

SH3PH5RD
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SH3PH5RD
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