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My playtest notes

The following are my notes, in the order in which I took them as I fired up the game for the first time. I absolutely feel like this game has potential, so please excuse the overall negative tone of my feedback.

-Intro cutscene is kinda comical and unserious looking

-Related, model of guy standing in main menu looks silly. Why is he wearing short-shorts and crop-top kevlar that doesn't cover most of his torso?

-Movement feels bad, too slow to start moving or change direction

-Animation error on N4-CR; left hand flickers in corner of screen during reloading

-Addendum to character design note above: after first mission and seeing unlocks, I now understand that the character looks bad because he's wearing the starter gear, but you may have set the bar too low; he just looks unserious.

-Game hosting menu is not intuitive; I was able to click through and start a game but I didn't immediately understand what I was selecting

-Decryption minigame is fun

-Enemy AI needs polish; they barely react to me and there doesn't seem to be any disincentive to eg kicking all doors

-Weapon pickups are strange; I can pick up the exact same gun and I'd expect to receive ammo, instead I lose all my ammo reserve. Likewise I pick up a shotgun and it's completely empty

-It feels bad to pick up a medkit when I still have 1 medkit charge remaining and just lose that charge

-I like the visual design of the airport level

-Headset lady said something about shooting guys in the behind, but I couldn't hear her over the sound of me shooting him in the face a lot. Which, admittedly, seemed to work, and honestly I'd prefer to just shoot 'em till they die anyway.

-The shotgun does barely any damage and feels unsatisfying to use

-Enemy density is weird; levels seem totally barren, right up until extraction after which guys all materialize at once.

-It's not communicated to me, or clear naratively, why bad guys all show up when I summon the extraction.

-Why can't I access the map during a mission?

-I was never presented with the Loadout menu, didn't even realize it existed until my second match

-Animation error on the big drum shotgun; instead of a shotgun shell, my character clips a whole magazine from a different gun into the drum

-"One sec stopping a bleed" is a hilarious voice line (not in a good way)

-Everything takes waaaaay too long. Speed up all the animations by at least double; reloading, climbing a ladder, kicking a door, healing. It just feels incredibly clunky and not dynamic or kinetic.

-Climbing up something grants complete immunity to berserkers

-I'm glad that mission failure doesn't deny you the progression rewards

Thanks for giving us a chance to see this early stuff, looking forward to what comes next.

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Comments1

  • Adam Engels

    Team•

    Dec 1, 2025

    Thanks for the detailed feedback. We’ve fixed up some of these already and we’ll be tweaking the shotguns to be effective, but with some drawbacks.

    The starter gear is interesting because we want the players to not look too cool at the start, but we also don’t want the starter gear to stand out negatively.