My Updated Feedback!

First off, I’m glad to see some of my concerns were addressed and made the game a bit better as a result! So, here is my newer updated feedback and suggestions!


MY HEALTHY CRITIQUES:


💸 Slow Economy:
So far, my biggest annoyance is that 98% of my time is spent using a starter pistol. I barely ever use other weapons like the shotguns or rifles because of how much they cost. Even when I do blow all my money on a rifle (only to have no armor, med-kits, or grenades), it’s usually during the last few rounds, and then it will all be gone after that. Also if I die and lose it—now I have no rifle and no money—I’m screwed. Overall, I feel like earning money in RP is too slow, and spending big bucks on new weapons is too risky.

Every time I start a campaign, I have to go in with just a pauper’s loadout, and every time I have to see “Are you sure you don’t want armor equipped?“—Of course not, but I spent almost all my money on a med-kit, which is a non-negotiable!

While I can just pick up the merc’s weapons, they almost never add enough value. They’re real crappy versions of the weapons I want to use, that have almost no ammo, and sell for only $200 (that won’t even get me another med-kit!)

Here’s an idea that I thought may be cool (while not a fix for this problem, it could help it a bit). What if stash rooms also supplied a random weapon mounted on the wall? I think that would be pretty useful and another option to weigh spending phones to open them. And if you don’t want it for some reason, you can still take it with you and sell it for money. Maybe not for the same cheap price as the merc’s weapons, instead maybe $500 or $1000! I feel that would give us more options, and make it so we feel like we’re getting a good enough deal no matter what.

🚁 Rough Extraction:
The entire arsenal of weapons and kit in RP is clearly for offensive strategies, which I’m perfectly fine with since we’re taking the fight to the mercs. However, when it comes to the extraction and raid missions, I really wish we had some defensive utility. When I’m waiting for the extract, I feel I’m just quickly dancing around cover hoping a merc doesn’t randomly come around a corner and take half my health.

A specific addition I would love to see is barbed wire. I’d love the ability to buy barbed wire, place it down, and have it heavily slow down whoever walks through it. I think it fits the style of the game perfectly and would be a great help to my missions!

🔇Footsteps?:
How come the mercs can easily hear my footsteps when I’m sprinting, but I can’t hear a peep out of them unless they scream out loud? I really wish I could listen closely for their footsteps, and prepare for my ambush! Also, I’ve noticed they make barely any noise when opening doors, too. I always try to close doors so I can hear the mercs opening them, but I haven’t heard anythings when they do.

🗺️ In-Game Map:
I saw that making the map visible in-game is a high priority for you guys, which I’m super excited for! 😄 So, here are a few of my suggestions!

I would love it if the map showed where you and your squad-mates are at any given time, instead of just a static map where you have to guess. Also, I’d love to be able to toggle between two different views, one where it’s the normal color-coded regions like we currently have, and another where it looks like an aerial view of the map so we can see what each section looks like with just a glance (similar to the game Due Process). Also x2, I wish we could see our writings from the map on the ground while we’re running around (also similar to Due Process), that way we can easily tell where we are and where we’re going, instead of having to reopen the map all the time!

A minor annoyance I’ve had with the map is the control scheme. I think it should be LMB for drawing, RMB for erasing, and MMB for pinning (just like how it’s used for pinging in-game).

🎰 Dynamic Events:
Here are some of my ideas that I think would be really cool and would add a level of energy & strategy to RP! What if there were certain events that you could trigger that affect the gameplay?

One example could be switched off a breaker box that turns out the lights on half the map. Maybe that could make the soldiers and heavies blind and make them shoot around randomly, and only the lookouts and snipers can see you. And, of course, the berserkers can light up the area with their dope sneakers! I’m a real big fan of this idea!

Another example, could be the mercs running out of ammo. What if the soldiers, after shooting at you for a while, yell out “Shite! I’m out of ammo!” (or something similar), and then they switch to a crappier pistol?

Or, what if shooting non-suppressed weapons in certain areas set of an alarm alerting all the mercs on the map to your presence?

Or if you shoot certain electrical devices, say large generators, they electrocute and damage anyone near them?

Another good example could be hazardous environments. For example, what if there were some large pipes on Oil Rig that you have to avoid shooting, or else they’ll explode and fire will block off certain portions of the map, forcing you to go different routes? I think things like this would be pretty awesome too, because they force you to play cautiously and tactically at times when shooting the mercs.


QUALITY-OF-LIFE FEATURES:

🏃‍♂️ Sprinting:
I would love to see an option to disable toggle sprinting, as that’s been a consistent nuisance of mine.

🧗‍♂️ Ladder Animation:
I feel the animation for hopping on and off a ladder is too slow. It feels like it doesn’t fit RP’s fluid, snappy, responsive, & satisfying gameplay style. I would love to see that animation sped up a little bit. Also, as a suggestion, what if you could stop and shoot your sidearm as you’re on the ladder? I think that would be pretty cool!

🖥️ Performance:
RP’s performance seems to have gotten better since I last played it, which I’m grateful for! While still not perfect, it’s a welcome improvement! So, any further performance boosts or graphics settings will be greatly appreciated!

🚑 5-Star Merc Healthbar:
I wish I could see (at least roughly) how much health the 5-star mercs have left, like a health bar above their head or at the top of the screen. Or give some visual or audio indicator of how weak they are—that way I can gauge how much our team is accomplishing, and how much we should risk/reward.

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19 days ago

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MrUp&DownDon

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