New ammo types

I’ve noticed that with some pistols, shooting enemies from afar actually takes some time to hit the target. While not realistic this gave me the idea of adding different ammo types to the game, especially since there’s many different types of enemies and situations that you can find yourself in:

FMJ - Standard
AP(armor piercing) - Higher damage to tanks/future bosses
Subsonic - reduced noise detection (great for stealth players)
Soft Point/HP - higher chance to make enemies stagger/flinch, great for moving targets

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Upvoters
Status

New

Board

Feature Request

Date

About 5 hours ago

Author

john rogue point

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