Keep up the excellent work guys, been having tons of fun, will be bummed when this playtest closes out again!
Bugs
Picking up primaries while carrying hostage allows primary use.
Having a Ladder equipped, but holding zero of them, still shows deploy points.
Laser sights have several issues: While the point remaining centered is desirable, it dislocates from the beam during sprinting, visible at higher FOV. In addition, the beam at random would become persistently visible on top of everything else until end of mission, such as over the player's hands (wasn't able to identify when/why it occurred, sorry). Finally, the beam's origin dislocates during several animations, pulling away from the laser mount itself. (see images)
Some enemy spawn points, particularly in the Mall, are problematic; spawning within walls, within each other, etc. (see images)
One spot on Airport has bad z-fighting. (see images)
One spot on Airport blocks shots (see images)
Some observations
The new Airport map is wonderful! Finally, open sightlines for long range encounters; less performant than the other maps, but surely that can be improved?
Ammo economy is perfect, I wouldn't mess with it!
Turning grip minimally effective... in general, it feels like weapon drag mechanic semi-executed, as now weapons are tight enough where it's not an overly noticeable upgrade. I feel telegraphing that information would help: If it's clear that the mechanic exists, and there's a way to mitigate it by furthering weapon progression, it may help avoid people feeling like gunplay is sluggish (even if it's part of gameplay progression) if they at least know they can mitigate it with more progress.
A head bob reduction option, after extended play it was starting to get to me, and I'm not usually prone to such a reaction
The melee berserker enemy and Glock (at least in sprint animation) models feel just slightly too large, everything else is consistent
Since we got working conveyers in Airport, any chance for working escalators, maybe as a random element?
Does aim assist eventually mean controller support?
How possible would it be for players to join mid match? I was playing solo for the most part, would like more "surface area" for people to join when I make my party public.
Melee break windows? It seems like breaking windows is balanced around stealth, shooting windows appears to break stealth, so maybe as a perk?
Point disconnected during sprint

Beam overtop everything else

Beam(s) disconnecting from laser modules during reload

Just inside from basement level garage, Mall

2nd floor shutters (unsure exactly where), Mall

Next to bomb site located next to crashed plane (violent z-fighting of floor decals not visually depicted, but present)

Bullet blocked by damaged skylight supports, aiming at heavy Merx unit (substantial area around at model blocks shots)

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4 months ago

isolatedinsomnia
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In Review
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4 months ago

isolatedinsomnia
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