Please consider less spongey combat (for enemies and players)

When I pick up a tactical shooter, I look for games that reward positioning and planning over horde management and aim. Rogue Point to me is currently in the latter. Because you are so tanky and enemies are also very tanky, I found myself just running the best damage weapon I could find (slug bellini/artemis) and abusing my aim for success rather than make use of the tactical tools. Stealth is also mostly unviable, the only way to get a 1 tap with a suppressed weapon early is the Bauer and that loses its ability to 1 tap after the first round.

I would increase damage both incoming and outcoming, and remove the health scaling per level. I would also play with removing the damage based skills, as they’re incongruent with a tactical shooter IMHO

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About 1 month ago

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wheatly

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