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Pretty Neat Game

The core concept of this game is a good idea, and the implementation is fine for the most part.

The main critiques i have are the following:

1: Interaction (with medkits and stuff)
It feels slow or unresponsive sometimes.

2: Map Design
Sometimes its pretty easy to get lost, and I’ve managed to fall out of the map on accident twice on oil rig.

3: Enemy Design
The tank armor guys whatever their name is can be really annoying to deal with and seems like a little bit of an artificial difficulty curve inducing tool.
The psycho (i think that’s what hes called) is also a bit predictable and could use a bit more interesting movement, and could perhaps do with a lower spawn rate.

4: Enemy AI
Enemies like the sniper feel sorta dumb, and enemies sometimes think they are behind cover when they aren’t.

5: Planning
I cant really find a use for the planning phase since i have no idea where i am on the map in the actual round (also people are going to use that to draw some gross stuff so make sure you add a report system).

6: Breaching Devices
Breaching devices like C4 or the battering ram are kinda useless to bring most of the time since i almost never find any doors i can only open with a breaching device.

7: Stealth
Stealth doesn’t seem all that viable, since all the enemies seem to be alerted to your location pretty easily.

8: Performance
I have an RX 6900XT and a Ryzen 5950X and i get 80 fps in some areas with medium settings. There’s probably some room for optimization there.

9: Auto Lean
Auto lean is a little bit buggy, so it will often lean in the wrong direction. This makes shooting behind certain cover spots impossible.

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Comments1

  • Adam Engels

    Team•

    Dec 1, 2025

    Thanks for the feedback! We’ll be looking into fixing and refining all that we can.

    I notice the medkit stuff myself. It may be just a matter of us increasing the interaction size so they are easier to pick up.