The core concept of this game is a good idea, and the implementation is fine for the most part.
The main critiques i have are the following:
1: Interaction (with medkits and stuff)
It feels slow or unresponsive sometimes.
2: Map Design
Sometimes its pretty easy to get lost, and I’ve managed to fall out of the map on accident twice on oil rig.
3: Enemy Design
The tank armor guys whatever their name is can be really annoying to deal with and seems like a little bit of an artificial difficulty curve inducing tool.
The psycho (i think that’s what hes called) is also a bit predictable and could use a bit more interesting movement, and could perhaps do with a lower spawn rate.
4: Enemy AI
Enemies like the sniper feel sorta dumb, and enemies sometimes think they are behind cover when they aren’t.
5: Planning
I cant really find a use for the planning phase since i have no idea where i am on the map in the actual round (also people are going to use that to draw some gross stuff so make sure you add a report system).
6: Breaching Devices
Breaching devices like C4 or the battering ram are kinda useless to bring most of the time since i almost never find any doors i can only open with a breaching device.
7: Stealth
Stealth doesn’t seem all that viable, since all the enemies seem to be alerted to your location pretty easily.
8: Performance
I have an RX 6900XT and a Ryzen 5950X and i get 80 fps in some areas with medium settings. There’s probably some room for optimization there.
9: Auto Lean
Auto lean is a little bit buggy, so it will often lean in the wrong direction. This makes shooting behind certain cover spots impossible.
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4 months ago

the lord of the rings
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the lord of the rings
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