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Procedurally Generated Maps (or Rooms)

First I’d like to say, after spending 7 hours with the demo, I can safely say that the gameplay is quite fun and has strong replayability potential, played with a buddy for a few hours, I’d definitely recommend this to everyone I know who enjoys tactical stuff.

Since it's a rogue-lite, will there be any chance for procedurally generated maps?

Or atleast for randomly generated rooms, like different furniture and environmental obstacles (e.g. block certain entry points), similar to how "Due Process" maps worked?

This would broaden the strategies you can use in the game even more, ensuring a different outcome each time you play.

Status: Planned1 comment

This request was merged into another request

Comments1

  • Josh Hubi changed status to Planned
    Team•

    Jun 12, 2025

    Pinned

    Thank you for the wonderful feedback. The demo is limited to the same layout per mission. On release, the game will utilize our Parametric Design System, offering new strategies and challenges with every play. Each campaign will contain a set of randomized layouts that takes place in other sections of the level. This also includes different environmental obstacles.