Procedurally Generated Maps (or Rooms)

First I’d like to say, after spending 7 hours with the demo, I can safely say that the gameplay is quite fun and has strong replayability potential, played with a buddy for a few hours, I’d definitely recommend this to everyone I know who enjoys tactical stuff.

Since it's a rogue-lite, will there be any chance for procedurally generated maps?

Or atleast for randomly generated rooms, like different furniture and environmental obstacles (e.g. block certain entry points), similar to how "Due Process" maps worked?

This would broaden the strategies you can use in the game even more, ensuring a different outcome each time you play.

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Status

Completed

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Date

10 months ago

Author

shadowalgorithm

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