Quickjoin should allow players to other enemies that are using quickjoin
Given my understanding that this game utilizes P2P networking, I do wonder if there are cases where a bunch of people may be using quickjoin. Because no one is reaching out to be a host between the multiple people that are connecting as clients, I wondered if it would be possible to “select” any of the given players queued in quickjoin to be eligible as a host.
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Comments3
Apr 24
PinnedI want to thank you for this bit of feedback. Hopefully this has been improved with our re-worked party system, hosted campaigns being “public” by default, joining mid mission, and introduction of the party browser in our most recent update.
Toofy
Mar 19
Quickjoin should allow players to connect to other players that are using quickjoin*
should be the title, I have no idea how I butchered that so badly and since I can’t edit this I will hang my head in shame.
Toofy
Mar 19
Pfft lmao what was I thinking, enemies? I meant players, that are hopefully friendlies, seems like I need another round of coffee.