Skills feel bland and do not change gameplay drastically enough

Skills, as it stands, are mostly just stat changes, sometimes with conditions attached. None of them give you entirely new abilities or gameplay opportunities, they just increase your overall raw power. This usually results in skill choices being very linear and uninteresting.

It also does not fit the game’s roguelike ambition. What makes a good roguelike, in my opinion, is the potential each run has to be unique compared to the last. Every run could be “the run” where you make the most fun, the most OP or the most scuffed build you’ve ever seen. The current skills do not facilitate this.

All players I have played with, including me, wish for skills with way more drastic gameplay ramifications and entirely new abilities. Large speed boost after healing, converting surrendered enemies, flashbang battering rams, shooting shotguns twice with one click (Half-Life style), that kind of thing. New mechanics that can be combined in interesting ways and enable players to play in new ways depending on the type of build they get, like a real roguelike.

These new, wild skills could each be randomly paired with a minor stat boost to give players an additional axis of choice and preserve the slow and steady gain in strength that skills currently provide.

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Date

About 2 months ago

Author

Cromakoth

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