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Sniper Frustrations

Snipers are currently ridiculously frustrating to fight. They’re always holed up in areas with good cover, significantly longer range than most direct-purchase weapons can reliably handle, have incredible aim AND sight lines, and their laser sight blocks the screen way too much to aim back at them. They can single-handedly stop runs in lobbies with few players while you try unsuccessfully to take them out.

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Comments3

  • morbo

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    Jun 13, 2025

    I disagree with the overall premise - they’re a fun challenge to play around, and it should feel risky to enter their field of fire without any mitigating factors.

    On mall, you can out-shoot the ones on the far balcony with the Glock - you just need someone else to draw their attention first.

    I like docderanged’s suggestions to give the players more options - but snipers don’t need to be any easier.

  • docderanged

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    Jun 13, 2025

    I find them fun to fight against, but there really should be alternatives to just “outsniping” them. For example:

    • An alternate path that avoid them but require breaching charge/ladder

    • Changing the layout of the ground floor so that players can feasibly use smoke grenades to get past (right now the area you’d have to run through is way too big and smokes cover a very small area).

    • Suppressive fire making them take cover so the team can close the distance

    • A way to sneak closer if the team hasn’t made noise yet

  • daedal3us

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    Jun 12, 2025

    I’m hoping that a more variance-based accuracy system will be implemented in the future. Something that takes factors into account such as movement, line of sight, suppression, etc. to help smooth out the experience.