Some suggestions i can tell in 5h+ playing time

1.animation: I can repeat it all the time cause nowadays fps gunplay(especially fluent stylish animation)r influencing playing experience deeply and sharply, in other words, gud animation can be attractive to fps players.Such as Ready or Not,that game mechanics is hardcore,but due to its perfect gunplay, it also absorb many fps players to join the game(they also create the mod to turn the swat simulator to the game Hatred lol).

most of the animation is fine,but some guns like glock, shotgun, r dumb.i hope to see a better animation.and i need a ads if possible.

2.Control feel: idk if the problem is the demo cant set to hold the shift to run or not,control feel about this game need to be optimized.

in a fps game, that is so important to have a influent control feel.Imitate hd2 or Ready or Not could be good choice, i think.

3.Game mechanics:obviously,the problem most people can notice at the first time playing rp, is that most of the skills r useless.some enhancement r great,armour regeneration and double speed crouch, but others…we r trying to ignoring em and hope we can see a better skill system to enhance our gameplay experience.

u guys can play more other rogue games,that would be helpful.

4.More about Game Mechanics:Now the game is more like a hardcore game,but in pve,hardcore style can be a obstacle to limit the game s development.we ll finally choose it,but i need u guys to be more alerted,dont be like pd3(they want a more realistic gameplay at first but they turn to old way in pd2,just like Magic Heisters ye?).I think a hardcore gameplay is ok, but it depends more on map designing,need map to be large and many more obstacle to hide, the oil rig sucks cause every time i got down, enemies from every side came and fk me and hostages.NEED A BETTER MAP DESIGN AND ENEMIES SPAWN POINT.

5.Weapon balance:Im not professional but i know the weapon feature need to be think clearly to design the weapon,or the balance would completely fk the weapon system,like hd2,there almost no weapons strong enough to q enemies,just very less of em.We need qualities more than quantities(to increase the weapon number we can try that way, but the classical,original one should stand out its atrribute)

Its my first time to give such a long suggestion and Eng is not my native lang.So,if u can read it all and discuss some of questions in it, i would be rlly appreciated and keep being a enthuasic rogues.

God Bless u all:)

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10 months ago

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凯黄

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