Streamer Playtest Feedback

  1. Enemy AI feels weak and predictable.

    AI either blindly rushes the player or performs long-range instant headshot, with little tactical variation.

    Not enough pressure on the player to use stealth or strategy; enemies are too easy to eliminate.

    Suggest making enemies:

    • Smarter

    • Harder to kill

    • Less rush-focused

    • More threatening in a way that encourages stealth and tactics

  2. Weapons & Balance

    • Shotguns need a buff — currently feel underpowered.

    • SMGs need a nerf — too accurate, especially at long range.

    • Hip-fire accuracy should be less reliable, and long-distance spray should have more spread.

    • Headshots should be more valuable/rewarding.

  3. Cover System Issues

    • Cover system feels broken or unreliable.

    • Players often shoot the cover even when crosshair is on the enemy’s head.

    • Hitboxes on cover are inconsistent — players can see enemies but not hit them.

    • Auto-leaning near cover is getting players killed.

    • - Suggested Improvements:

      • Implement a Gears of War–style cover system:

        • Tap a button (e.g., right-click) to enter cover, then lean manually.

      • Allow players to bind cover/lean to a separate key.

      • Introduce breakable cover with health so it isn’t overpowered.

  4. Equipment Ideas

    • Add a riot shield (possibly with a pistol mount).

    • Weapon skins added to “Wheel of Fortune” rolls.

    • Skin ID number tags, each skin can have slight changes/alterations to make it unique even if it’s the same skin. ie. scuff marks, wear usage.

    • More wearable equipment variants and uniform patches/badges for game-play performance. ie. Police, MP, Special Forces, Ranger, Scout Sniper, Marines, Navy.

    • Heavier enemy body armor could help diversify tactics and give more defensive options.

  5. Mission / Level Design Note

    • Larger map missions, with progression locks. Disarm bomb, new area opens, rescue hostages, new area opens.

  6. Bug Report

    • “Shadow bug” / camera height bug:

      • After spinning the “Wheel of Fortune” at the last seconds before a mission, player’s view dropped to knee height.

      • Suspected as a camera or shadow system glitch.

Used Ai to summarize a convo I had with a friend I steamed with. Hope some of these ideas help ~

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Upvoters
Status

New

Board

Feedback

Date

4 months ago

Author

rhyjhin

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