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Streamer Playtest Feedback

  1. Enemy AI feels weak and predictable.

    AI either blindly rushes the player or performs long-range instant headshot, with little tactical variation.

    Not enough pressure on the player to use stealth or strategy; enemies are too easy to eliminate.

    Suggest making enemies:

    • Smarter

    • Harder to kill

    • Less rush-focused

    • More threatening in a way that encourages stealth and tactics

  2. Weapons & Balance

    • Shotguns need a buff — currently feel underpowered.

    • SMGs need a nerf — too accurate, especially at long range.

    • Hip-fire accuracy should be less reliable, and long-distance spray should have more spread.

    • Headshots should be more valuable/rewarding.

  3. Cover System Issues

    • Cover system feels broken or unreliable.

    • Players often shoot the cover even when crosshair is on the enemy’s head.

    • Hitboxes on cover are inconsistent — players can see enemies but not hit them.

    • Auto-leaning near cover is getting players killed.

    • - Suggested Improvements:

      • Implement a Gears of War–style cover system:

        • Tap a button (e.g., right-click) to enter cover, then lean manually.

      • Allow players to bind cover/lean to a separate key.

      • Introduce breakable cover with health so it isn’t overpowered.

  4. Equipment Ideas

    • Add a riot shield (possibly with a pistol mount).

    • Weapon skins added to “Wheel of Fortune” rolls.

    • Skin ID number tags, each skin can have slight changes/alterations to make it unique even if it’s the same skin. ie. scuff marks, wear usage.

    • More wearable equipment variants and uniform patches/badges for game-play performance. ie. Police, MP, Special Forces, Ranger, Scout Sniper, Marines, Navy.

    • Heavier enemy body armor could help diversify tactics and give more defensive options.

  5. Mission / Level Design Note

    • Larger map missions, with progression locks. Disarm bomb, new area opens, rescue hostages, new area opens.

  6. Bug Report

    • “Shadow bug” / camera height bug:

      • After spinning the “Wheel of Fortune” at the last seconds before a mission, player’s view dropped to knee height.

      • Suspected as a camera or shadow system glitch.

Used Ai to summarize a convo I had with a friend I steamed with. Hope some of these ideas help ~

1 comment

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Comments1

  • Adam Engels

    Team•

    Dec 1, 2025

    Thanks for the feedback! It was great watching you play. Some of these will be easy tweaks. We have the riot shield made and animated, we just have to figure out the details for implementation.