Hello, I had played the previous playtest and had a lot of fun then, but I only learned of this playtest on the 23rd when you wrote some news about it in the black mesa November news brief. I’ll admit I don’t use twitter and haven’t joined the discord, but just a day or two prior to the 20th, I distinctly remember checking the steam page for Rogue Point and saw no news whatsoever. There was a post on the day of yes, but I would have assumed these kind of playtests get teased in advance and after checking your twitter account today, it was. I apologize if this is not the kind of feedback you’re looking for, but I really enjoy this game so far and I would love nothing more than for more people to enjoy it.
As for the playtest itself, I only had time to play it for an hour between the time it took me to realize it was up, the download, and the (quite frankly a bit short) playtest ending soon. I played solo and definitely felt the upgrade in AI from the first playtest, and enjoyed the more distinct enemy types, as I feel they blended too much together in the previous build. I didn’t get to play the airport map at all besides one optional op sadly, but that was a fun short addition, good to break up the pace. Though I think spending intel in those short ops shouldn’t be an option, if all of them consist of smaller maps. Speaking of, some ways to spend intel still feel a bit redundant, all the more so if you’ve already played the map once before, like with the ladder or phone rooms placements. The (auto- ?)leaning felt very finicky at times with long guns, by making your player retract your gun as if you didn’t have room to aim with your gun, when you clearly should. The office map should try to include the basement and the roof in its objectives, especially if the infiltration and extraction points are at neither of those locations. The taser is maybe a bit too silent in my opinion. I like the player voicelines, I hope we’re going to have multiple to choose from in the future (including female voices hopefully). Please please please please please, let me wear something other than shorts even if I just started in the game. This is too cruel a punishment. I like the new way of unlocking cosmetics but more clarity as to doing what unlocks what would be nice. “Do X to unlock item, Y to unlock colours, Z to unlock special skin” or something like that.
Other than that, really looking forward to Early Access/ the next playtest !
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2 months ago

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Spaghet
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