UI Refinement with Example/Mock Up

I have made a mock up of the changes we could have to make the UI for the Loadout Screen more intuitive and easier to understand.

The Loadout menu starts like this.
The Store is on the left and the player’s loadout is on the right. Easy right? [ A ]

Players would then click the icons to search the store for what weapons and items they would walk to use.

The item information would appear below the purchasing window along with the stats and description for the weapon/item. [ B ]

Once a weapon is purchased, it will be sent to the players inventory.

If there are multiple purchases of the same item and weapon, the store will simply display that the player has a credit. See the WAM 10 in the top left? It says “Credit 1” That means it can be added to the players inventory again if need be. this allows for players to also get credits from dead drops so that the weapons they unlock always stay in “credits” in the store instead of “inventory” which is not very clear due to all the menus being in one column. [ C ]

Right now the store is super rough and very hard to identify what items you have equipped.
There’s just this line across the same menu you’re buying from and it’s nearly indistinguishable from the rest of the store and super hard to read. (Like Below)

If you like this suggestion or the layout, please give it a thumbs up!!!

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Status

New

Board

Feature Request

Date

10 months ago

Author

vermilionvalor

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