The weapon prices feel very arbitrary but the running theme is that more expensive guns in theory preform better than their cheaper alternatives. The issue is that game economy throws all of that aside past the first 2 stages as the player will be generally able to afford any gun they want afterwards.
I'd like to see one of 2 changes be applied, that being either cash rewards should decrease globally or weapon prices should increase exponentially to a greater extent than what's currently in game. The changes I will suggest will take current game economy into account as it seems to be the better of the two to tinker with.
Given the average player budget of 5-8 thousands after the first 2 missions I'd like to see weapon prices reflect that buying power in order to promote greater weapon variety during the gameplay over the current state of just buying the best preforming equipment and having a cakewalk experience for the rest of the run.
Base cost of Assault Rifles (with exception of the Pepper Gun) should start at 7 or even as high as 8 thousands to reflect their killing potential along with reliability. Given that all lethal rifles can consistently 1-tap headshot most enemies throughout the game without even needing damage upgrades, I think it is reasonable to price them as such. I'd like to suggest the following price & stat balance changes:
Stone 5.56 4400$ -> 7200$ This rifle is priced too cheaply for what it offers, having extremely fast time to kill to both head and body shots along with excellent selection of attachments and better Control stat than that of more expensive N4-CR, the only thing holding it back from being the best choice available is its inability to full-auto which isn't the main selling point of the precision built rifles either way.
Lower it's effective rate of tap-fire even further from 450 RPM to 300 to better emphasize its semi-auto limitation.
Pepper Gun 5000$ -> 2500$ The non-lethal category of guns mustn't follow the pricing rules of their lethal alternatives as their current role in game is to provide a reliable and steady cash boost when starting out. As such dropping the price of the Pepper Gun to half of what's currently on offer seems reasonable.
CVM 7.62 5000$ -> 7800$ This gun doesn't really feel like it fills any niche at the moment, having the same time to kill as other rifles but offering worse stats in nearly every category except for damage. Being the crude and hefty rifle that it is with little attachments to make it more precise and controllable,
I'd suggest further upping its damage stat from 60 to 85, that way it could become the go-to for full body spray downs along with armor-piercing munition.
N4-CR 5400$ -> 8400$ Most expensive rifle at the moment with combat stats worse than the cheapest one, that's just wrong. Few things can be done to better divide the two and the first one should be increasing control from 75 to 85, because this gun should by all means handle better than the budget counterpart, this along with even greater rate of fire discrepancy would justify its high price.
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