Tear Gas feedback
I’m glad that user ideas actually get implemented but the current version of tear gas fails spectacularly at just about everything it was supposed to do.
The damage is pitifully low and also… lethal? Why not have it do substantially more damage but be less than lethal instead? That’d be so much more appropriate given the goal of tear gas is to not actually kill but provide area denial along with the capability to neutralize threats without actually killing the affected.
And speaking of area denial, it just doesn’t work. Enemies will treat tear gas as they would treat regular smoke grenades and because its damage is inconsequential, it actually makes more sense to not spend the extra cash and get the regular smoke grenades instead.
Lastly, the call outs and voice lines. I’d like to think that tear gas sharing the exact same throw lines as smokes is a placeholder but yet above that, I’d greatly appreciate if enemies actually called out if they are getting affected by it similar to how they call out being flashed.
Also the price, 800$ for 2 is a steal and not in a good way. The current economy may be busted but 800$ for the current dysfunctional smoke that tear gas is, is outright theft of player funds.
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Comments2
Daniel Thompson
Apr 28
•Merged request
•5 votes
Throwable idea: Tear Gas Grenade
A non-lethal but more aggressive alternative to smoke grenades, a tear gas grenade could function as a safer way to clear a room or deny cover. More expensive than smokes and tasers, perhaps, but a cheaper alternative to other non-lethal options such as buying a shotgun and loading beanbag rounds
Additionally, it could be possibly be implemented into the Lookout’s loadout pool, making them less predictable whether they will toss a flashbang or gas grenade to push players out of cover, as some extraction locations offer some points of cover that are currently difficult for the AI to crack. It could be a slow damage-over-time effect that bypasses armor while the cloud obstructs player vision (similar to a standard smoke grenade), forcing players to move or take a significant amount of health damage should they try to wait out the cloud.
Josh Hubi
Apr 28
Thank you so much for the feedback! I’m happy to report that we introduced the first iteration of the Tear Gas Grenade in our most recent update. We are collecting more feedback on this feature so I’ll merge this in with others.