February 19th, 2026
Hotfix

Second hotfix incoming, Rogues! This Early Access patch addresses the performance issues some players have been experiencing, as well as fixing a number of bugs reported by the community. Full patch after the jump!
If you have been experiencing performance issues in Rogue Point, please launch the game in DirectX12 when the launch window pops up in Steam after clicking 'Play'. This option provides significant performance improvements. Please note, that this option may cause instability on certain hardware set-ups.
Thank you again for all of your feedback on Rogue Point so far. The team continues to go through it all and it's proving invaluable to us!
If you'd like to share feedback with us, please visit our feedback page here. Alternatively, you can also leave us feedback in the Rogue Point Steam Discussions.
Added separate launch command to force DirectX12 giving players SIGNIFICANT performance increase.
This option may cause instability on certain hardware setups
Fixed hitching bug while firing. Made sure shader compiler at the start of game gathers all shaders
Fixed parties switching back to “Unlisted”, blocking players from discovering and joining after the first mission
Invite codes and matchmaking are no longer region locked
Fixed issues that may cause disconnections and “Net Driver Errors” when returning back to the mission select screen as a party
Disabled bullet “roll” that would force full auto guns to fire multiple rounds on a single click
Slightly increased sprint speed
Reduced Revive health recovery from 100% to around 65%
Fixed a few missing rewards (Unalerted Enemies, Killing an Heavy While They are Knocked)
Lowered cash reward for melee kills
Fixed party system getting stuck in updating loop, possibly causing Steam timeouts
Further adjusted MERX loadouts
Adding more WAM-10s for higher DPS by individual units
Fixed some missing MERX weapon skins
Fixed invalid weapon mesh crash found in internal testing
Fixed spectate cameras losing functionality after sending a message in chat
Fixed readability of the Dead Drop spin button when disabled
Fixed text clipping issues in the weapon loadout button
Fixed guns sometimes not firing
Added “X‘ to close Dead Drop results screen
Fixed bug where Clients would be left at a black screen if Host closed the game
Fixed readability of the dead drop spin button when disabled
Fixed text clipping issues in the weapon loadout button
Fixed melee giving an unexpectedly large amount of money,
Campaign save data is now stored in Steam Cloud.
Fixed missing settings in VOIP submix that somehow got reset
Added new VOIP submix to Oil Rig as a proof of concept for other levels
Added Particle Hitch prevention blueprints to all levels
These should be unnecessary now, but better safe
Fixed instances of AI getting stuck on Oil Rig
Fixed a case where players can get stuck by jumping down onto the lower structure of Oil Rig
Fixed objectives clipping into level art
Fixed clients seeing closed gates on some Airport layouts
Fixed broken Stash Rooms on some layouts
Increase enemy unit counts on some strike missions
Reduced spawn timers for initial extraction wave so AI can reach extraction (especially on Easy)
Multiple clipping and vaulting fixes
Fixed players getting stuck in Mall as reported by community
Fixed players getting out of bounds in Training map
Fixed players being able to pick up MERX phone in Training without breaking glass
Removed an edge case where a chase wave and extraction wave would spawn at the same time on a Takedown mission
Feedback implementation from multiple internal playtests
Changed shotgun limb damage from 1.0 to 0.5 for semi auto shotguns (helps with bean bag ammo)
Increase damage of bean bags from 2x to 3x
Doubling GL projectile speed by 2X
Changing GL explosion radius from 800 to 600
Adding shell eject to the reload animation which now drops the shell
Setting GL shell to XL sound size (still need to investigate why it is not creating a sound when hitting the ground)
ADS animated recoil reduction pass on the following weapons:
Austrian 9mm
Rampage 12ga
Stone 5.56
N4-CR
Bellini
RCD Tiger
Wam 10
Artemis 550
RP7
Additional LODs in Airport as first part of optimization pass
Fixed a few sunlight leaks in Airport
Minor updates to Takedown roll up doors