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Changelog

Follow new updates and improvements to ROGUE POINT.

0.4.2 Hotfix

Second hotfix incoming, Rogues! This Early Access patch addresses the performance issues some players have been experiencing, as well as fixing a number of bugs reported by the community. Full patch after the jump!

If you have been experiencing performance issues in Rogue Point, please launch the game in DirectX12 when the launch window pops up in Steam after clicking 'Play'. This option provides significant performance improvements. Please note, that this option may cause instability on certain hardware set-ups.

Thank you again for all of your feedback on Rogue Point so far. The team continues to go through it all and it's proving invaluable to us!

If you'd like to share feedback with us, please visit our feedback page here. Alternatively, you can also leave us feedback in the Rogue Point Steam Discussions.

Hotfix 2 Patch Notes

Code and AI

  • Added separate launch command to force DirectX12 giving players SIGNIFICANT performance increase.

    • This option may cause instability on certain hardware setups

  • Fixed hitching bug while firing. Made sure shader compiler at the start of game gathers all shaders

  • Fixed parties switching back to “Unlisted”, blocking players from discovering and joining after the first mission

  • Invite codes and matchmaking are no longer region locked

  • Fixed issues that may cause disconnections and “Net Driver Errors” when returning back to the mission select screen as a party

  • Disabled bullet “roll” that would force full auto guns to fire multiple rounds on a single click

  • Slightly increased sprint speed 

  • Reduced Revive health recovery from 100% to around 65%

  • Fixed a few missing rewards (Unalerted Enemies, Killing an Heavy While They are Knocked)

    • Lowered cash reward for melee kills

  • Fixed party system getting stuck in updating loop, possibly causing Steam timeouts

  • Further adjusted MERX loadouts

    • Adding more WAM-10s for higher DPS by individual units

    • Fixed some missing MERX weapon skins

  • Fixed invalid weapon mesh crash found in internal testing

  • Fixed spectate cameras losing functionality after sending a message in chat

  • Fixed readability of the Dead Drop spin button when disabled

  • Fixed text clipping issues in the weapon loadout button

  • Fixed guns sometimes not firing

  • Added “X‘ to close Dead Drop results screen

  • Fixed bug where Clients would be left at a black screen if Host closed the game

  • Fixed readability of the dead drop spin button when disabled

  • Fixed text clipping issues in the weapon loadout button

  • Fixed melee giving an unexpectedly large amount of money,

  • Campaign save data is now stored in Steam Cloud.

Audio

  • Fixed missing settings in VOIP submix that somehow got reset

  • Added new VOIP submix to Oil Rig as a proof of concept for other levels

Level Design

  • Added Particle Hitch prevention blueprints to all levels

    • These should be unnecessary now, but better safe

  • Fixed instances of AI getting stuck on Oil Rig

  • Fixed a case where players can get stuck by jumping down onto the lower structure of Oil Rig

  • Fixed objectives clipping into level art

  • Fixed clients seeing closed gates on some Airport layouts

  • Fixed broken Stash Rooms on some layouts

  • Increase enemy unit counts on some strike missions

  • Reduced spawn timers for initial extraction wave so AI can reach extraction (especially on Easy)

  • Multiple clipping and vaulting fixes

  • Fixed players getting stuck in Mall as reported by community

  • Fixed players getting out of bounds in Training map

  • Fixed players being able to pick up MERX phone in Training without breaking glass

  • Removed an edge case where a chase wave and extraction wave would spawn at the same time on a Takedown mission

  • Feedback implementation from multiple internal playtests

Weapons

  • Changed shotgun limb damage from 1.0 to 0.5 for semi auto shotguns (helps with bean bag ammo)

  • Increase damage of bean bags from 2x to 3x

  • Doubling GL projectile speed by 2X

  • Changing GL explosion radius from 800 to 600

  • Adding shell eject to the reload animation which now drops the shell

  • Setting GL shell to XL sound size (still need to investigate why it is not creating a sound when hitting the ground)

  • ADS animated recoil reduction pass on the following weapons:

    • Austrian 9mm

    • Rampage 12ga

    • Stone 5.56

    • N4-CR

    • Bellini

    • RCD Tiger

    • Wam 10

    • Artemis 550

    • RP7

Art

  • Additional LODs in Airport as first part of optimization pass

  • Fixed a few sunlight leaks in Airport

  • Minor updates to Takedown roll up doors

Hotfix

0.4.1 Hotfix

Listen up, Rogues! We've just released a hotfix which fixes several bugs recently discovered by players. Full patch notes are below!

We'd also like to take this opportunity to say a massive thank you to everyone who has purchased Rogue Point so far! Your support means the world to us.

And thank you all for your feedback on Rogue Point so far. We're going through all the feedback as we speak and we really appreciate it! Hearing all your thoughts and opinions is extremely helpful as we continue development on Rogue Point.

If you'd like to share feedback with us, please visit our feedback page here. Alternatively, you can also leave us feedback in the Rogue Point Steam Discussions.

Patch Notes:

  • Resolved collision issues discovered within the Office Complex and Airport map.

  • Resolved a few cases of Z-Fighting issues observed in the Oil Rig map.

  • Resolved an issue where Merx from sometimes path to players where inactive doors are present, resulting in them remaining stuck in that space.

  • Fixed a few seams between walls in the duty-free area on the Airport map.

  • Fixed a nonfunctional Stash room discovered within the “Arrival Strike” mission layout.

  • Resolved an issue where Merx weapons picked up by players automatically drop from player’s hands and onto the ground.

  • Fixed a case where weapons dropped by Merx can sometimes be seen floating for certain players.

  • Fixed a bug where snipers could only swap to their pistol once.

  • Fixed a miscalculation causing camera shakes to be more intense than expected when taking less than 1 damage.

  • Simplified Merx loadouts

    • Removed tech and expensive red dots, swapping them with cheap ones.

    • Fixed a bug with MP5 magazines being applied to an M16.

    • Removed AP

    • Removed extended mags (but left extended shotguns)

Hotfix

0.1.2 Pre-Alpha Hotfix

  • Resolved a collision issue with grenades and deployable ladders.

  • Extended the mission timer from 5 minutes to 11 minutes.

  • Introduced Dead Drop branding to it’s corresponding UI screen in the deploy menu.

  • The number of dead drops the player has is now displayed within the Dead Drop UI screen and on the top right “Resource Tracker” widget on the HUD.

  • Dead Drops are now limited to one per player. Sharing is caring.

  • Dead Drops are now reliability being awarded to players.

  • Resolved an issue where the players camera/gun becomes misaligned when deploying into the mission.

  • Heavies no longer react to flash bangs while downed.

  • Miscellaneous cosmetics hand seam and skinning fixes.

  • Miscellaneous level design fixes across all levels.

Hotfix

Earlier updates