Skip to main content

ADS 2.0

  • Completely eliminated the "look down telescope" effect of all the scopes

  • Pushed the ADS focal plane back, the scopes and ironsights are now further away on your screen.

  • ADS or Push Zoom now improves your accuracy and lessens recoil compared to hip fire.

  • Visual overhaul of how the recoil and firing looks in ADS, should be more comfortable to fire.

  • Red dots now parallax across all sights.

  • In progress: Artistic reworks of some weapons ironsights to improve fidelity, make them easier to see through.

Status: Completed6 comments

Log in to comment and vote

Comments6

  • Josh Hubi changed status to Completed
    Team•

    Apr 23

    Pinned

    Happy to announce this feature is now live in our recent update:

    https://feedback.playroguepoint.com/changelog/050-early-access-major-update-is-now-live

    • Meru san

      •

      Apr 27

      Cool, awesome update.

  • _never_gonna_give_u_up_

    •

    May 2

    What if u made a gun half transperent as if player is aiming with both eyes open. It will eliminate the need to rework iron sight. https://youtu.be/KCa6jcfTlys?si=7M9BrBQh4ZdgxNvS

    • _never_gonna_give_u_up_

      •

      May 2

      It would be really cool to actually have two ghost hands with guns that point in one direction and interfere with each other like lining up one on another

  • Meru san

    •

    Mar 15

    •

    Merged request

    •

    1 vote

    Red Dot and Holographic Sights Effects

    Hello! I really enjoy the game so far. However, I think the red dot and holographic seems to look off. Would it be better if it looked like in this tutorial instead?



    Or perhaps it’s a conscious decision by the team?

    • Josh Hubi

      Team•

      Mar 15

      Thank you so much for the feedback. We’ve actually made changes to the red dot and ADS which are currently in testing. You can review them here.

      https://feedback.playroguepoint.com/p/ads-20

      I’ll merge this feedback in :)