Bullets frequently hit cover you're behind
It’s really difficult to gauge if you’ll actually be able to hit your target when using cover. Whether leaning around a corner, taking cover behind a crate, or trying to shoot over a railing, sometimes cover is in the way even when it doesn’t seem like it should be. I’m guessing this is because the game is checking for a path between your gun barrel and the enemy, but the player’s view doesn’t always reflect this.

Taser laser is interrupted anytime your bullet would hit an object instead of where your crosshair is. Good way to check cover.
Grenades have this problem even more than guns do. Trying to throw a frag around a corner or through a barely-open door often results in throwing one that instantly explodes in your own face, and trying to throw a smoke or flash up to cover someone going up a ladder is a 50-50 on it actually going up. The AI also struggles with them and seem to nade themselves more often than they nade us.

this grenade bounced off an invisible wall at the mall ladder spot and exploded in my face
p.s. I found all the fruit in the mall bathroom. Someone has some explaining to do.
Log in to comment and vote
Comments3
Feb 12
PinnedThank you so much for the feedback. I’m happy to report we’ve addressed these issues for our Early Access launch. Alongside the addition to ADS, we now display a HUD indication in the form of an “X” next to your crosshair when a shot might be blocked by active cover.
We’ve also resolve the pesky invisible wall bug when throwing grenades.
[Deleted User]
Sep 28, 2025
Couldn’t agree more.
Cromakoth
Jun 17, 2025
I totally agree, I don’t need ADS but some way to stick my gun out beyond cover so the bullets actually go where the crosshair is would be much appreciated. And if not that, then at least a clear indicator that the path between your muzzle and your crosshair is blocked.