1.0
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7Committed and queued
Gender and Ethnicity Customization
Further customization to the player operator.
VIP Objective
Players must fight their way through a mission without losing the VIP NPC.
Gas Bomb Objective
A gas bomb objectives that, if missed, does not fail the mission, but denies areas to the players as they progress. This can be countered by the players if they wear protective gas masks, which would allow them to enter areas with gas deployed.
Sniper laser clipping through map
The laser to snipers seem to be clipping through all the terrain inside maps making it very easy to tell where they are at the moment.
Drone Operator Endboss
A new endboss enemy type planned for the Airport. It’s primary attack will be control of remote drones, similar to Half-Life 2’s manhack. Open to feedback and gameplay suggestions.
Riot Shield for Enemies and Players
Currently Three star difficulty is not challenging and slight coordination makes the game super easy. To mitigate the rush-in style and to provide players with a more engaging experience, adding a riot shield unit and providing a riot shield equipment can enhance the overall experience. Players can reconsider their positioning which will increase game play dynamics. Set up crossfires for easy counter play or emphasize on utility Target prioritization when executing plans.
Text chat keybind
I dont know if there is text chat, if there is there isnt a keybind for it.
In Progress
4Actively being built
Reconnecting to Parties
If a player loses connection to the host during server travel, the game should remember the session and attempt to reconnect to the party.
Intel Count Feedback
Display the total amount of intel that is available to collect in a mission within the resource tracker HUD widget.
Health regain perk visual is an eyesore
Supposedly fixed according to: https://feedback.playroguepoint.com/p/health-regain-perk-improvements But it appears to function the same in the newest version of the game and it is annoying to experience every 5s that it activates. Can this effect be made less flashy? It’s painful to look at in its current state.
in 1.0 beta some of the maps dont load for host.
For some reason when doing a strike in coop makes one of the maps marked as completed. When starting that map it starts loading for the client but the host gets booted back to map select leaving the client stuck in the load screen until the map changes. Though sometimes it happens without strikes most of the time it is airport that has the issue but it has happened with other maps. The mouse duplicating in the vid is not a bug it just recorded funky.
In Testing
Actively being built
No In Testing issues
Done
78Recently shipped
Map visible within missions
Have a version of the planning screen map, complete with saved drawings, available to be pulled up at anytime within a mission.
Controller Support
Support for controllers in the UI and in-game.
Mod Support
Support for creating custom levels and mission layouts.
Punchable Glass
It is currently not possible to break glass with a melee attack, you are forced to shoot it. This feels quite strange for new players and should probably be made possible.
Procedurally Generated Maps (or Rooms)
First I’d like to say, after spending 7 hours with the demo, I can safely say that the gameplay is quite fun and has strong replayability potential, played with a buddy for a few hours, I’d definitely recommend this to everyone I know who enjoys tactical stuff. Since it's a rogue-lite, will there be any chance for procedurally generated maps? Or atleast for randomly generated rooms, like different furniture and environmental obstacles (e.g. block certain entry points), similar to how "Due Process" maps worked? This would broaden the strategies you can use in the game even more, ensuring a different outcome each time you play.
Better Performance?
I really really love this concept and the demo so far, but i wish it just preformed better, i dont want this game to be the same as payday 3 where it releases so disgustingly unoptimized, i am using a 1070 gtx, 16gbs of ddr4 and a intel 17-6700, i would just love to not have 50 fps while playing because i think this game has amazing potential and i wanna make it one of my main games
Eliminating Standard Mission Timers
Based on player feedback, timers on standard missions will be removed. Timers will only apply to objective types such as Intercept Nodes and Bombs and special missions like Raids.
Clinic Map
The addition of a new map in a clinic/hospital setting.
Party/Server Browser
A quick way to view a list of available parties in the UI with support for filtering and region unlocking.
Custom Campaign
Play by your own rules by using modifiers to create a custom campaign.