.graymatter.
Commented on Random Map modifierThey could make it so that you spend intel points to see the modifiersUpvoted Skills feel bland and do not change gameplay drastically enoughCommented on Enemies reaction times are TOO quick.I disagree, I think the reaction times are perfect. However, I think that their damage might be a little too inconsistent. And I think their damage overall should be ramped up for co-op (keep it as it is for solo) in order to encourage stealth and tactical gear more.Commented on "Attachments Must Be Purchased" modifierEven better, make it so you can complete (optional) objectives that give you attachments, discounts on attachments or maybe just hide them here and there on the maps. We need more RNG, more X-Factor.Upvoted "Attachments Must Be Purchased" modifierCreated Extraction phase / gameloop reworkCreated New enemy typesCreated Teammate specific skills and mechanicsCreated Crazier skillsCreated Random Map modifierUpvoted Procedurally Generated Maps (or Rooms)Upvoted Stealth Rework ConceptUpvoted ExtractionUpvoted Class system or unique perk cards.Upvoted Could we introduce “Active Skills”?